With rolento you gotta know when to run away and when to turn the tides and play aggressive. Usually you’ll find yourself playing defensive. Common block string is walk up s.lp x2-3 then c.mk to scoot jump d+mk. D+mk from a scoot jump as well as mp from a scoot jump are good for zoning and sets up many guard crush strings. You can even just do mk during a scoot jump to cross up. More on this later.
Rolento’s awesome cuz he can be tr-tr-tr-tr-trickaaaayyy…an important thing about playing rolento is mind games. For example, after you feed your opponent with repeated walking s.lps you can walk up to him and throw him in the middle of a string. There are still people that fall for this shit. MIX IT UP. Use his rolls and jumps to your advantage and learn the properties of his normals as well as their range. It really does come in handy. Also pace back and forth with him in order to keep your opponent guessing as to what you’ll do afterwards. Pogo hopping is good especially when you hop ontop of your enemy after a knock down. From here you can open up plenty of different attacks and hopping itself builds meter too.
Don’t abuse the knives, people can just rc them and punish you. Use them after a knockdown or toss them close to yourself to build meter. Retreating jump with j.mpx2 then knife builds meter quite nicely.
Ok back to the block strings. Like I said you gotta mix it up and you also gotta be creative. C.mk in a string is important cuz after you get the opponent to block that your options increase. Either you scoot jump foward into d.mk or cross up mk then repeat or you can do a retreating roll after the c.mk then either scoot jump foward with the above options or do his punch follow up. If you’re in a situation where you think you gotta play it safe due to low life then after a blocked c.mk do a retreating kk jump or retreat roll with fp to run away and switch to the defensive. Playing defensive isn’t too hard, it’s simply using a good knowledge of your normals to your advantage to keep your opponent at arms distance. Moves like s.mk, s.mp, c.fp, well timed sweeps and even retaliating with lps work in this case. If you see an opportunity to switch back to offensive do it cuz chances are the next series of offensive maneuvers can win you the match as long as you play with care and precision.
Best groove is A imo cuz this is where he does plenty of damage on the fly. Damage is hella important with Rolento cuz at times he doesn’t deal the damage you need to make a comeback. Once your opponent whiffs an attack or when you’re able to read him it’s over. CC that I do are:
activate, c.mk, c.fpx3, sweep, [s.rh, scoot jump foward with fp]x2, [jump up with mp to lk]x2, land, s.fp, grenade super
activate in the corner, c.mk, c.fpx4, sweep, s.rh.3, scoot jump foward with mp, jump up mp, jump up mp to lk, land into grenade super
Being able to confuse your opponents, switching your attack options on the fly, good normals and packing a good cc are more than enough to raise hell on your opponent. And yeah Rolento is my best character in cvs2.