Before you say that grips are a matter of preference - I realize that. I’ve been practicing with stick for awhile now, have tried lots of different grips, had settled on a three finger wineglass before moving to a traditional wineglass except with my palm facing sideways, not more upwards. When facing left or right I shift my wrist to do double inputs or in KOF’s case, hard-as-hell inputs. Not even close to flawless yet when it comes to super inputs, but all the basic one-and-done stuff is pretty easy and fast.
Which leads me to my next point -
I’ve been watching the way most people have held the stick - and the thing is, they don’t hold it. There’s no grip, rather, they have a completely open palm and use the inside of their hand to move it sometimes as opposed to their fingers. What my concern with this is, is that sometimes with the two finger wineglass, its very difficult to have accurate movement in “anime” games like Melty Blood or GG or BB, which have IADs and double jumps and fast falls. In those games as well, they don’t have IAD shortcuts like 93, or 89632, but its specifically 9,6. With the grip I use, its extremely hard to do this consistently, mostly because of the physiology of how I hold it. When I switch to an open palm grip it is seamless and intuitive, because it involves two completely parts of the hand.
The other part about the open palm is double inputs, when facing the right. With the grip I use, I roll the ball off of my second finger and like, half of my third finger in the motion, and the ball almost touches that hard bone halfway between the index and thumb in that C shaped curvature where your index knuckle is. I feel like this isn’t efficient or accurate. I want to minimize the possibility of mistakes from the get go, and I don’t want to enter bad habits.
Which is why the question of grip does, indeed, come down to preference and what comes naturally, but the same way people aren’t going to tell you to strike a soccer ball with your toe or underhand a baseball, or try to do a kickflip with combat boots on, I want to know what grip is the most efficient at minimizing mistakes physiologically, and covering all types of inputs, whether they be KOF style super inputs, or extremely fast dashing. There’s a reason why its extremely rare to see the “grip of doom,” because you have to use your whole damn arm while holding the stick, and that requires too much energy and can be extremely inaccurate.
Yes, I probably am over-intellectualizing it, but that’s how I do things, and it helps me. So if someone who’s put much thought into this / has experimented with lots of different grips, or has taught people to use certain grips could shed some light / completely bash me or dispel what I think I’m talking about, that would be great.