Need help understanding whats going on in this match.
At the 2:06 mark, Gen performs his ultra 1. Wolfkrone blocked the proper direction, pressed no buttons, yet still got hit. It looks to be a crossover.
Based on what I’ve seen on Gens (and other characters)throws, there are two different animations for people getting thrown. One where they land on their back which is his forward throw. The back throw however has your opponent with their belly to the ground and has a faster standup animation than the forward throws. I’m pretty sure that due to the properties and timing of of his back throw in the corner, Gen’s Ultra 1 Mantis can cross people up on the ground. Not sure if this is old or new news, am looking for some help in understanding why Ultra 1 has cross up properties and if so, do other characters have them?
Thanks in advance for any Gen-Fu related advice.
EDIT: This setup is actually pretty easy to pull off.
First things first, you must back throw your opponent into the corner.
As soon as you return to a neutral state, dash towards the corner.
While dashing, buffer the Ultra and make sure to press all three punches BEFORE they stand
up. If anything, wait to press the button until you see the first frame of their stand up animation.
Training yourself to see that first frame is vital, once you can see it you no longer need the forward dash as you can cross them up with strict timing from your standing position after throwing.
I can confirm Mantis Ultra 1 can be used as a cross-up in the corner against the following characters:
Ryu, Juri, Guile, Chun-Li, Ken, E Honda, Zangief, Rufus, Abel, Ibuki, Makoto, C Viper, Vega, Bison, El Fuerte, Dudley, Seth, Sagat, Balrog, Fei Long, Cammy, Gouken, T Hawk, Akuma, DeeJay, T Hawk, Adon, Cody, Gen, Dan, Guy, Rose, Hakan, Sakura, Oni, Yang, Yun, Evil Ryu
It does not work against these characters:
Also, as far as testing went, you can substitute Super, but timing is different based on which button you press. I advise using MP as in gets in quicker than LP and has the more active frames than HP. Patience is a key for getting the Super down.
Full Credit goes the Messiah who originally discovered this technique. My hat is off to him. As far as I’m concerned, this is just an update for 2012, I did not discover this.