There aren’t any ‘standard’ chips/code/layouts out there for programming. Most programmable controllers used regularly are special pad made my ASCII for just that reason. So whoever made your stick would have to how to make that kind of thing; Im sure there might be a few out there, but most of them would turn around and ask me. I could easily implement programmability into the UPCB, but I haven’t come up with a decent type of interface.
See, you have a stick, 6 or 8 play buttons, Start, Select, and let’s say we require a button specifically for programming. Using just those buttons and stick, how could we implement the possibility of record/playback without interfering with normal mash-intensive games?
-How would we enter ‘record/playback’ mode?
-How would we indicate to start real-time recording?
-How would we indicate to start frame-by-frame recording?
-How would we indicate which program to run (assuming there would be 4-6 ‘banks’ of programs to run)?
-How would we indicate to stop the programming?
-How would we exit record/playback mode?
Describe to me how to do those things using ONLY the stick, six buttons, start, select, and program, with no other feedback in or out.
And if you’re wanting to just make a ‘kara-RD’ or ‘RC-whatever’ button, then I can’t help. Record/playback should be for making combo videos, NOT to help those too lazy to practice to cheat.