seeing they don’t use own displays but rely on already available displays, I’m pretty sure the gamma and everything will be acceptable. I usually don’t dig too much into PR from the inventors themselves, but there are plenty of testimonies available from all sorts of serious and trustable sources; even from skeptical private users that tested the device on various occasions (e3, gamescom etc) - the feedback was marvelous. I’m pretty sure major flaws would have been noted at some point.
The consumer version might be able to dish out 1080p, have integrated headphones, optional rechargeable battery support, better straps or remains the same. They pointed out that they don’t want to increase the price, tho. However, a “luxus” edition would be acceptable imo. As for the future, the only thing I want to see improved is that it covers ALL angles of headmovement. 180° vertical and horizontal even if it’s not needed (yet).
The software that will incorporate this device will be pretty boss I imagine. Also finally a use for Move / Wii like stuff! Additional hardware like some sort of “power glove” (don’t laugh) could also be fitting. You “pull the trigger” to shoot, with motion tracking ala Wii mote the game could also tell where you actually aim disconnecting view (head movement) and aim (cross hair).
Or something like [S]Kinect[/S] err I mean something that actually works: http://www.leapmotion.com/
The release window is also rather good placed as it gives sony and microsoft enough time to make sure it’ll be able to use it on their new consoles (or reproduce the idea; sony dabbles in the head-displays for a long time now, but nothing that compares to rift). This is too huge to pass and after the WII-Movement success they surely won’t make the same mistake again and ignore the casuals; too much money to be gained here.
Ah how I love the future… this is the first technical innovation that makes me exciting since… well my first own internet access and the PSX.