Hmm let’s take a gander at your set-up
Potentially High Damage Characters
Good Zoning with level 3+ Frank and Doctor Strange
Decent mix-up potential with Strange/Frank
High Damage through hulk combos.
Easy DHC from throws (Vishanti -> Anything)
A character for each portion of the screen (close, mid,far)
Slow attack characters
No formidable anchor
No characters with aerial dominance
I see trouble if Strange is knocked out early, without him you don’t have much of a chance at getting in at the opponent or zoning them out.
You have Frank on point, this is a no-no. Frank is a much better middle man and he doesn’t become a viable point character until level 3 (19 hits). I suggest you swap Strange and Frank. I also suggest you learn a high hitting Strange Combo and then TAC to Frank for an easy level up.
Now Strange is good on point but he needs a good anti-air assist, I would use Hulk’s AA Gamma Charge to help him in that endeavor.
Frank would work well with Bolts to cover his slide, Hulk would work well Frank’s cart assist so he can get in.
Now with your team of Strange/Frank/Hulk, this should be your strategy. Use Strange as faux keep away character to frustrate the opponent at the beginning of the match, After awhile turn on the aggresive play and teleport in when it’s safe (Daggers M should cover you pretty well) and perform a 19+ hit combo.Immediately TAC to Frank. Snap a photo with Frank and immediately play keepaway with Item Toss… We need to build meter for the rest of the battle.
If the opponent can outzone Frank then we have to go on the offensive, Fortunately Frank’s Cart Hyper pummels through projectiles. Use this if need be. Once were in with Frank and score a clean hit. Finish the opponent’s character if possible (using one meter max). If not we need to TAC to hulk, gain some meter in the process and let the big boy finish them up.
Now the strategy revolves around earning and saving meter for Frank. Why? Frank has an invincible hyper at Level 3+ (Survival Tools). With level 3 X-Factor we can punish opponents simply for making a move. So save power for the final fight if possible.
Well there you go. Have fun!