Official and Only Team Building Thread (ALL TEAM BUILDING TOPICS GO HERE)


Been trying to use Wesker (b)/Ghost Rider(a)/Dorm(a), but the synergy just doesn’t seem to be there. Is there something I’m missing? I’ve tried flipping Wesker and Ghost Rider but the Wesker assists don’t seem to be great for Rider (low shot is awesome in theory but I find it hard to actually set up the unblockable) As an alternate I’ve been using Ghost Rider (a)/Sent(a)/Dorm(a), which works very well but I’d really like to get Wesker in there since he was my main in vanilla. Any advice for me?


She’s much easier in ultimate than she was in vanilla. I definitely think she can be a threat.

The Hailstorm Sougenmu DHC is silly because hail stays out regardless if storm is there and depending on where you activated you if your enemy was on the ground you can often solo unblockable by air command dash B into air C, 2B since the C is timed at the same time as a hit of hail and the 2B hits at the same time as shadowed air C.


Been trying to build around Jill and Strange (Probably Bolts though I also like Eye) and I’m looking for a 3rd. I like Thor but I can’t find a fit. Leaning towards Akuma (Tatsu) as an anchor but I might run into a limbs problem. Thoughts?


I have been running Firebrand (?), Hawkeye (a), Dorm (a). Firebrand does low damage, but his potential for mix ups and resets is great. I will probably just end up using his OTG assist because his other two are pretty lack luster. One big question I do have is about Dorm’s anchor potential. I really like using him because Darkhole is great for holding opponents in block stun for Firebrand to get in and either mix/cross up or help him to use his Demon Missile H unblockable charge, but I seem to remember not a lot of people running him as anchor in Vanilla. I know this is a different game, but I was wondering if someone with much more Dorm anchor experience could give some insight to his ability to do this. I was thinking of switching to Doom (missiles), but I would like to keep Dorm.


My main team is Magnus (disruptor) Dr Strange (The Eye) Dormammu (Dark Hole)

Magnus attraction/repulsion etc + Eye along with Dark Hole cut off on my opponents movement, I also start him 1st because he still builds great meter.

Ds place on the team is 2nd to make use of the meter Magnus builds, by using SOV/ 7 Rings to punish and pop assist and just get going, not to mention he is extremely deadly with XF2 Makes use of Magnus disruptor for left or right mix ups and use of dark hole to extend combos and lock down.

Dormammu is to clean up any mess the Magus + Ds combo leave behind, with the use of dark spell TOD combos, chip kills, self unblockables XF3 etc etc.


Dorm is literally one of the best anchors in the game. Great X-factor, great ability ot hit two characters, amazing supers, great chip, great mixups, good mobility.

He’s the complete package. He even has good health.


My 2 main teams right now are zero(srk)/vergil(rapid slash)/doom(beam) my main issue with this team is that my zero isnt that good yet and im mainly eating up time which isnt good with doom as my anchor since hes free to keepaway. I do think that if i give zero another month thisll be my best team.
My other team is doom(missiles)/Vergil(srk)/sent(drones) this is my strongest team. mainly due to the fact that dooms my best character however he is also the downfall of the team. aaing and neutral contol is the issue


Most of all Dormammu has Tod dark spell combos which builds a bar, and saves your meter for chip kill usage etc in XF.


What do you guys think about Wesker/Ryu/???, who should I have as an anchor? Keep in mind I’m a beginner looking for an easier character.


Awesome. I will stick with him then. Thanks for the info. I am pretty new to these things so I appreciate any advice and opinions of veteran players.


Looking to get as much feedback as possible on the current team I have going on.

Ghost Rider (Chain of Rebutal)/Nova (Centurion Rush)/Doctor Doom (Hidden Missiles)

Any and all feedback is needed and greatly appreciated.


So I’ve been looking to make a team completely focused on Strider on point but the problem is I only like a set amount of characters in this game and I just can’t seem to find a team that would be decent
Characters I like : Wolverine, Arthur, Rocket Raccoon, Captain America, Spidey, and Shuma Gorath, and possibly ammy.

any suggestions for teams and assists would be greatly appreciated since Im VERY new to the MvC competitive scene.


Just wanted to drop in and say that you guys are doing an excellent job in here. Keep up with the positive discussion and knowledgeable advice!!


hmmm… you seem to be the go to guy for this. i’m having trouble finding a third for my team.

chun (legs) sent (drones) (?)

finding an anchor is harder for me than i thought. my current picks for anchor are: felicia,arthur,hawkeye,ironman, maaaaybe task or chris. basically i want a beam assist in the 3rd slot… hawkeye would be perfect but his assist is duckable on some of the cast which really kills some of my game with how i want to use him (watch flashmetroid versus ryan hunter and see how storm ducking under hawkeyes assist when strange crossup teleported gave ryan some frustrations)

any thoughts from you or anybody else would be appreciated.





I would pick Akuma over Ryu for assist spot. Akuma’s tatsu goes through projectiles (and damn near everything else lol), and he’s a much better anchor than Ryu is. I’m not too sure about the synergy between Spidey and Dorm. You can do cool stuff like Maximum Spider, DHC to Stalking Flare, tag Spiderman back in, do another Maximum Spider if you want to burn all your meter, but I don’t think their assists really help each other out. For Spiderman I’d rather have a more traditional projectile assist (I assume you’re using Dark Hole) like Doom’s beam, but then obviously you don’t have Dorm. If you’re looking for a good battery to build meter for him, you can’t go wrong with Wesker. Dark Hole can be used for Wesker relaunches, or hold a character in place for a mixup. You could also kind of use Tatsu for the same purpose (especially in the corner). And if you’ve got Dorm on point, Wesker’s gunshot assist can be used for easymode relaunches, or easy unblockables especially in conjunction with teleport.



I don’t know much about Strange, but I can help a little with Jill. Examples of assists that help Jill out would be (in no particular order):
-Something to help get in (A projectile like beams or drones or something like Tatsu)
-Lockdown for mixups and such (Cold Star, Jam Session, to a lesser extent Shopping Cart and
Akuma Tatsu, drones once again)
-Something to cover the skies (Vajra, Hidden Missiles, Jam Session)
-OTG (not really as important as the other ones, but can give Jill a lot more options)
-There are several assists that can fill more than one role

Easiest ways of getting in with Jill would be call assist, feral dash or arrow kick>feral cancel. I used Plasma Beam but I’ve switched to Taskmaster arrows (duh that’s his only assist) as I’ve recently picked up the character, and his new colors are pretty sick lol. There really isn’t much Jill can do about characters who like to stay up high other than random machineguns, so in some matchups an assist to deal with this stuff will be crucial. Hidden Missiles is pretty good, but then you’d be missing out on Plasma Beam, which is Doom’s best assist for her IMO. Vajra is good, but I have no idea how to use Strider effectively, and all you can get off of it is 263A anyway, so I prefer Jam Session. Jam Session also lets you set up mixups, and Jill has some retarded-ass mixups. As for OTG, like I said before it isn’t really necesarry, because you can do MGS>DHC or a THC, whichever is better for your team setup. A little meter expensive but it works. With an OTG assist you can get much better damage at the end of combos, and combo off of Jill’s airthrows. Wesker’s gunshot is the best OTG assist for Jill; it comes out quickly, hits low for unblockables, doesn’t use your ground bounce or anything, and you get to use dumbfuck Albert himself as anchor.
My Jill team in Vanilla was Jill(Arrow Kick)/Ammy(Cold Star)/Doom(Plasma Beam), and right now it’s Jill(Flip Kick or Cartwheel Kick or whatever it’s called now), Taskmaster(Horizontal Arrows) and Wesker (gunshot). Jill’s best assist by far is the flash kick, fully invincible as a crossover counter, but using the ground bounce flip lets me get better combos with Tasky and Alby.

Wrote a lot more than I intended lol, hope some of it helps.


Currently, I’ve been messing around with Wesker(lower shot), Vergil(judgement cut), and Strider (Vajra)

Although Vajra gives be quite a bit of vertical breathing room for vergil and uncle wesky, I still feel the team is rather lacking. I took the trio online (with a respectable 10-3 W/L) to find that I’m severely lacking in the combo extension department. Vergil can function fine on his lonesome, but wesker doesn’t have as many solo combo options (at least none that a mid-level execution player like myself is aware of).

Do you guys have any suggestions that would benefit my wesker on point? Thoughts about Strider as an anchor? Team swaps?

Here are some characters that I’ve been in the lab with, all of which I’m proficient enough with to switch in if need be:



I’m trying to put together a team that excels at zoning the other player out. After much testing I have found that most of the time I do a pretty good job of keeping the enemy out but not so much at rushing in (I mean I do the Vergil teleport + Drones, but that is pretty basic). I would like to know which characters have a strong zoning potential and assists that would help them.



Arthur, Chris, Doom, Hawkeye, Rocket, Strange, Taskmaster, Trish imo have the most effective zoning tools. The key is figuring out what angles your character covers well, then choose an assist that fills in the blanks. In general Doom Missiles are a great assist since they automatically cover whatever angle your opponent is approaching from and have the added benefit of a Doom in the backseat since he’s a strong candidate for XF3.

Outside of that I’d say that Hawkeye would be the best option on-point since he has the most practical options and is capable of covering multiple angles on his own. For second I’d recommend Taskmaster. His horizontal arrows are fast, strong, and give Hawkeye the freedom to shoot his arrows everywhere else.

EDIT: Fuck me, did I just make Honzogonzo’s team?


Don’t forget Deadpool. His zoning beats a lot of other people’s, and it only got better in Ultimate.


I really need some help and ANY advice would be greatly appreciated. I play a Wolvie/?/Wesker team (in that order) my pressure with Wolvie is pretty solid. Wesker is a great OTG assist char and a great anchor. But I have absolutely no idea who to use in my second slot, i would really like a mediocre character that helps me get in with Wolvie, or mix up my opponent. I gave Frank West a shot, shopping cart was good but i didnt like having to work for his levels and all that. Any suggestions guys?