That means i have to download EACH rom again? Just because this MAME doesnt support them (but every other emu i have do?)?
You shouldn’t have to. I’m utilizing the same exact one used for prior MAME’s and GGPO FBA. I’m guessing a re-audit did not help?
ggpo’s st roms won’t work with the latest mame
there is a hint in the first post hidden under ‘spoiler’ if you cannot figure it out on your own by googling etc
I love you Papasi, no joke lets see if it works…
Suddenly very excited about ST again…
Papasi this fucking ROCKS! Any chance to get a link for the modified build you mentioned on the second post? THANKS!
it probably would be better to have separate folders for the older ROM versions you want to play. So you can use both the latest MAME but also the older Finalburn.
Because now CPS2 ROMs will also change due to Qsound decapping.
Latest MAME does not play those games because it requires qsound.bin
I want the modified build for the easy input menu, i want to check if it saves multiple button configs.
Played today with a friend, this emu ROCKS, thanks again, Papasi!
Got shmupmame 4.2 downloaded at the Arkadeum studio and we played pretty much the whole day. Felt buttery smooth aside from the minor input delay from using a projector. Yet again, receives my seal of approval for best form of emulated ST.
papasi, have you looked into testing USB lag?
i got it working for regular mame but shmupmame’s author is not replying to the support thread on shmup forum. i couldn’t get shmupmame to compile because he’s not providing full source code, only modified files.
Anyone knows how to map those “Custom” buttons? I want to play with my bro, but he plays Blanka and maps the hop (3K) to a button.
u can by editing the txt document that saves ur inputs, this is how I do it in damdai’s supercade to use 3P n 3k, idk what is the actual name of the file in shmupmame but shouldnt be hard to find it
papasi, any luck with the 60 fps camera / lagless display and doing the nki input lag test?
not sure what i missed. all the tests i did above (except stage timer) were done using a 60fps camera (aka nki test)
I guess I’m thinking about it more in an isolation of the lag problems. I.e., what’s the USB controller lag vs. the inherent lag of shmupmame. Maybe its not possible to isolate the various lag contributors with the nki test…not sure.
The nki test just (basically) measures the input lag as a whole, correct?
it’s the total lag, including input / processing / display.
Ok, cool. So, really just input and processing (for the CRT tests, anyway) since that shouldn’t be relevant from a lag perspective.
whenever I change any property of the game (game speed, enable cheats, etc) it doesn’t commit. If I go back to the properties menu they are set as the initial default ones.