Official SRK SFxT Balance Discussion Thread


#14

what


#15

I think some people overestimated the strength of the gems.

There’s supposedly at least a hundred gems in the game, or maybe they just have a three digit counter for no reason.

Anyway, some of these damage gems don’t proc off as properly as you like. These gems are basically multiplicatively added from what I’ve seen so far and they scale pretty hard if you do chains a lot and almost make not much of an impact.

The most basic ones on launch are: Connect 5 normals, connect 10 normals, hit 3 specials, get hit by 2 specials, perform a tag cancel, perform a launcher, your partner does a launcher, go into pandora, and whatever else. Most of these are based on in game timers. I’ve gotten some beefy 40-45% combos with damage gems on in training mode, but connecting them in a real match is pretty random at best since I can’t deliberately always manage to nail someone with a punish that cleanly.

I think early on people will fall for a lot of gimmicks like not knowing what overheads or goes low off the bat. That and grapplers with slow command grabs. I think they will fall off after the first two or three weeks. But I think everything will still be really fun.


#16

In latest news, 20% of 200 is 10!


#17

if you put a power gem that raises attack power by 20% on zangief, and do an spd, his damage on spd is raised to 210 for a small amount of time, as opposed to the 200 base spd damage he starts with, with no gems activated


#18

yeah, im not even fucking with you, im looking at the damage output right the fuck now, a gem that raises his overall damage by 20% only gives him 10 more damage on his spd


#19

You must be high or drunk.

Zangief’s SPD 180/200/220 ungemmed. 198/220/242 gemmed with 10% boost.


#20

yeah, okay, so basically all im getting from this is ppl who dont have the game calling me a scrub who dosnt know shit about the game, and that my opinion isnt shit because im not a top japanese player, keep guzzling that daigo juice [media=youtube]4bHjyc6DwTI[/media]


#21

my mistake, it must of been hugo i as thinking of


#22

No. The math doesn’t work out that way. I have the game too.


#23

oh, well then excuse the fuck out of me


#24

May I ask, how the fuck did you think a 20% boost would make 200 into 210?


#25

i could of swore that the gems i set on hugo were all 20%, but you know, my fucking mistake


#26

The gems do not stack if that’s what you were confused about.


#27

no im looking back at my selection and i see i have “partner connects with a launcher” for 10%


#28

Salt levels rising.

my boy just brought a copy over been playing for a bit, characters with good footsies are going to dominate in this game.

Team synergy might be over rated, any team I picked up was capable of crazy ass juggles, so idk if teams will be necessary to tier. But then again a team of dhalsim and raven is going to do work on ryu/ken. Team synergy could obviously evolve but right now it seems like outside of characters with moves like chuns lightning legs that can lock down and set up mixups for others its going to be pretty much meh on that front.

I think grading characters on certain factors might be really benificial, like damage off of tag ins, ability to set up the tagging character with a move that will lock someone down while they’re partner comes in to set up cross ups… etc etc, stuff like that.

The slower walk speed, better jump ins, and higher damage overall are going to make this very weird for people coming from SF4, and weird for everyone else I think. Its definitely off putting to me right now, its gonna be awhile before anything legit comes along in the way of tiers especially with the breadth of things that need to be tested.


#29

110% of 200 still isn’t 210


#30

No, we’re saying that day -1 is too early for any form of meaningful balance discussion because we don’t have any meaningful data to pour over.


#31

Yeah, the team synergy is more or less as important as Tekken Tag Tournament. Just pick two characters you like and work something out. There’s almost always something doable with wall and ground bounce moves coming into play. It’s pretty creative.


#32

Oh god is that even possible?


#33

Im not sure if it actually is, but it feels slower then SSF4AE. Then again Ive been playing a lot of BB this month so maybe thats it.

I’ll pop in SSF4AE and see if its actually noticeable, just what I felt at 1st glance.