Grrr. I am trying to do Sakura’s 19 Trial and I’ve been EXTREMELY close several times, though at those times I was off with the final 3 moves.
My MAIN question is how do you get her to Pop Kaz up consistently when you do the j.MP to Air Tatsu? I have watched Vesper, FrogJon & another video countless times.
I have a notion that you either have to jump and delay MP, but does she have to do a half flip before the MP or do you do a (what I call Mortal Kombat jump, where you quick jump by holding the diagonal & then hit the button)?
Sometimes I will hit Kaz in the air and he will end up on the opposite side, thus making it tough to do the crHP into LK Tatsu.
I know when you do the crHP before the LK Tatsu -> Super, Kaz has to be above your fist for the Super to connect.
I just cannot get the bastard to pop up everytime I do air tatsu. I know Sakura has to be on a downward trajectory for him to be popped up, but I just haven’t been able to do it consistently. When I DO get the freakin’ MP to LK link and then EX tatsu, then I don’t pop Kaz up enough to finish the combo.
I’m not trying to use Turbo buttons, nor any assist gems, I’m trying to do all trials clean.
I know this is really lame for me not to be able to get this damn thing, but I guess different people have trouble with different combos/trials.
With Bryan 17, The crLP to stMP chain never produces the correct version of stMP to set Ryu up for the crHP Mach Breaker.
I’m really laughing at myself, though a tinge frustrated as most of the SF x T trials are much easir than the SFIV and AE ones. I’ve done Cody’s AEs, and his were much more of a pain in the ass than these are, imo.
Any constructive suggestions are appreciated.