Why is it that on Xbox pads, hard punch defaults to RB and hard kick defaults to RT?
What’s the sense in that? Didn’t HP default to “LB” on Super NES pads? How was it on Sega Genesis?
Even though I don’t think any of them had analog inputs…
(even they had fight sticks).
What’s the point of having HK on an analog trigger and HP on a digital button, anyway?
Fightsticks would have made a LOT more sense if the last two buttons on the right were LT and RT and HK/HP were LB and RB.
I don’t get it.