The main problem I see here is the physics. Characters seem to slide along the ground and if they were walking on ice, there’s some really weird inertia going on everything. Hitstop is strange, sometimes looks as if it didn’t have any and sometimes looks as if there was too much. Stun animations are wonky, fall trajectories are weird and sudden. Such long stages is not a good thing, reduces the odds of being corneres and with that a big part of screen positioning goes away. The guy with the burn knuckle keeps dashing for a long time for no reason when he’s blocked.
Also there doesn’t seem to be much contrast between the characters and the backgrounds, everything kind of mixes together. The developers should probably take a look at how other fighters deal with physics to improve the game.