I just discovered and tried kara-throwing.
Chun Li’s far-forward kara-cancel owns! I can totally see how that can be used.
But for my chars ken and akuma, they only gain a modest distance.
I mean, i can see the point of always using Kara-throws (instead of just throws), but… they need to get so close anyways, so…
How do you add kara-throws in your game?
(that’s my question :karate: )
ryu and akuma’s kara throw is really good. chuns is best tho. you may not see that much of a difference physically. but it chances dynamics alot. the opponents option select goes down the drain, especially against chun since at her max kara throw range, weak attacks, depending on character wont reach her. eliminating damage options off hit confirms with weak attacks. plus it keeps you out of range of some possible wakeup attempts. kara’s change a lot of dynamics in the game…
The short answer is that it makes throw range deceptive. So you get thrown when you wouldn’t expect to be thrown, and it is difficult to counter.
It’s applications are hard to understand. My friends who don’t play 3s at high level thought it was stupid when I explained it to them, then when I started doing it in matches they screamed about how cheap it was, heh.
Oh, and BTW, Q’s kara throw owns. Chun > Q > Akuma+Ryu > Remy+Alex when it comes to kara throws IMO.
With Q I only use b + strong to karathrow if I’m in midscreen or the wall is behind me or if it’s necessary that I have that extra range. Otherwise, I’ll stick with neutral strong or toward + strong. No, toward + strong is not an extra move, but Q’s neutral throw is different from his toward throw, the opponent gets thrown farther away with the toward version, so it just depends on where I want the opponent to be, near me or away from me.