Given how online play tends to differ somewhat from offline play in terms of what’s effective and what’s not (some tactics are made more effective with delay involved), I figure a thread channeling discussion on what people are seeing online would be useful.
What this thread is:
To comment and observe on commonly used teams in the online format.
To talk about tactics that seem to work better when you add the element of input delay
To talk about how to counter and adapt to tactics seen more often online than anywhere else.
Discussion on things like the mechanics behind the ranking system in place, whether or not its effective, and what players are doing at each rank level.
What this thread isn’t:
A place to to talk about rage mails.
A place to talk about how lag and mvc3 netcode sucks
Examples of posts that fit the thread topic:
“I’m in a low rank branket right now and up against a lot of hulk/akuma players who throw out random charges/tatsus. I’m having trouble punishing it due to lag - what can I do to counter this?”
“I’ve found a trap with sentinel’s charge assist and wolverine that becomes really effective with even small amounts of delay. While it could be countered more easily with no lag, the window is shortened in online play.”
“I wasn’t able to go up from rank X until i hit X win percentage and X amount of wins. I think the system might be influenced by factors A, B, and C.”
“It seems like a lot of your average SSF4 players are running with Ryu/Akuma/XXX teams. Lots and lots of shotos”
Essentially, this thread is for specifically talking about the nuances, mechanics, and observations related to online play.