I decided to post this thread to try to get a discussion going on the opening moves people like to use with their mains depending on what characters/playstyles they’re up against and why. This is mainly because i’ve been thinking about how to improve my opening game lately against a couple of characters, and after some searching, i couldn’t find a single, comprehensive thread on SRK to use as a reference for some good ideas to try out.
How i thought it could work is, you post who your main is, and then what your usual opening moves are against some or all of the other characters and why. Hopefully it will start a discussion and get some good ideas/suggestions flowing. Rather than posting in character specific threads i thought i would post here, in the hope that it would turn into a kind of “easy to find the info”, ?Multi-Character? reference thread.
I’ve posted my opening strategies (with my main main) versus the entire cast but there’s no need to go to that much detail if you don’t want to. Feel free to just post any good tips or strategies for specific matchups or broad ranges/types of characters (ie: grapplers, non fireballers etc) if you want.Post as much or as little as you feel like, but please POST so that this thread might actually turn into something of a resource for people looking for this kind of info.
Main character : DICTATOR.**
Against Ryu: I usually either jump back to bait a fireball and headstomp it or crouch block to punish a dragon punch/wait and see what happens.If i notice that they’re blocking a lot on round opening, i sometimes surprise them with a quick fake slide straight into a back throw.
Against Honda: I mash standing LP for a second to punish any torpedoes, and if they do something else then i try to punish with fierce crusher or scissors.If i think they will use HHS i try to jump out of it, most things dic can do on opening seem to trade badly with the slaps.
Against Blanka: I mash standing jab as with honda, to punish ball attacks, and anti air forward LK jumps. I make sure to keep an eye out for sweeps/slide punches, and look for a chance to crusher them if they jump back.
Against Guile: I jump back and react to whatever they do.This is mainly to stop an offensive guile from getting in on me early and picking up a lead.
Against Ken: Similar to ryu, i either jump back to bait a fireball and headstomp it or crouch block to punish a dragon punch or get out of the way of a hurricane kick.Defensive types get a fake slide into back throw a lot too, but there arent too many defensive kens out there…
Against Gief: 100% Jump away or backdafuck up.Watch for a lariat i can hit with a slide or headstomp
Against Chun: I jump away and keep out of range of her normals, especially jLK
Against Dhalsim: Either a Jump away HK, or jump straight up MP and look for a juggle if i think he’ll open with a jumping punch.Sometimes i wait for a straight up or back jump and hit it with a fierce crusher, but i keep away from empty jumps because of that bastard yoga drill that he can use on reaction.
Against Feilong: Usually i jump away and make sure i have a back charge to punish whiffed chicken wings or flame kicks with crusher/scissors.I try not to let him get close on opening, cause i usually end up on the back foot when that happens.
Against T.Hawk: Jump away or bacdafuck up, watching out for hawk dives to close space, and countering them with standing jab.I play keepaway all day here…
Against Deejay: This is a tricky one.I used to Scissor kick, but a properly timed max out beats it cleanly as i found out, so now i just crouch block and react to what they do.If it’s a maxout i’ll take the block damage, if not and they use upkicks or something else i’ll try to counter with a crusher/scissors. This is a bad matchup for Dictator in terms of openers IMO.
Against Cammy: I jump away, and stay out of range of her normals.I look for an opening to use jab crusher and try to keep lots of space between us.
Against Boxer: Crouching MK all day, to stuff charges.I don’t do too much here, usually just watch out for a buffalo headbutt, cos it fucks me up every time and then he’s all over me like a fat kid on a smartie. Generally i just try to keep space between us with MK and HK pokes at the start of a round.Feedback welcome on this one, i need to improve here, i don’t put enough pressure on.
Against Claw: Scissor kick because it’s priority and speed equals/beats most of his pokes, or heavy crusher if i think he’s gonna try to jump back or rear wall dive.
Against Sagat: Crouch block and watch for a Tiger uppercut or whiffed special i can punish with scissors or standing HK. Jumping in any direction at the start of the round seems to work out badly against him because or fireball speed and uppercut reach.(Need help here)
Against Dictator: Either fast crusher, (usually beats scissors) or sometimes jump back LK to bait them into crushering/scissoring to close distance and then counter. Sometimes just blocking and countering works well too.
**Against Akuma:**I wait for a second to see what he does.I react, but the main aim is to get in on him ASAFP. I try not to let him runaway so he can start his air fireball keepaway BS. If he dragon punches, i crusher his recovery and then a wakeup mixup, if he jumps i try to crusher under his inevitable air fireball and hit/trade him and get in again.This one is really tricky cos akuma has so many options on opening and controls so much space with his damn air FB. Stupid broken mofo…
If anybody has any suggestions or better ideas on anything i’ve posted feel free to correct me.Hopefully someone else will get the ball rolling with a different main character soon.