I know what it is. Its using SSF4s priority system into letting the game choose the best option for you. I main cody so follow me through a bit of my ramblings will you?
- The air buffer. What I’m doing: Jumping RH, as cody is landing MK ruffian, c. jab. My understanding of the situation is that there are three possible outcomes.
A) If they block the j.RH, the Ruffian does not come out. the c.jab gets blocked allowing me to go into a block string.
B) If they don’t block the j.RH the ruffian still does not come out allowing the c.jab to combo so I can finish with his BnB.3
C) Now this is where it gets confusing. If they backdash and not get hit by the j.RH at all. Is the ruffian supposed to come out? What if they block the j.RH then Backdash is the ruffian supposed to come out then?
The option select throw Since cody has a shit wakeup game this is something I figure I should learn. Is this something I spam when I’m being pressued on wake up or do I wait for a space in their blockstring to input the throw while I’m crouch blocking?
OS Roundhouse. During a c.jab block string I can apparently input a c.roundhouse to punish backdashers. How the fudge do I do this? c.jab, c. jab[c.roundhouse] or c.jab[c.roundhouse]c.jab?
Since I started dealing with this shit because I want to step my game up its been giving me nothing but a headache.