Options for Sega Genesis 6 button controllet

Are you sure can search function to look up Sega Genesis 6 button pad hacking. and all the topics just seem to tangentially touch Genesis. Looking on Google people say Genesis 6 button controllers are very tough to padhack.

I also looked up alternatives like Brooke has a Genesis controller adapter,. And I’ve seen one on tototek. And I see adapters on Raphnet.

I would pick up one for tototek, except the button arrangements are so weird, I have no idea how they came up with him. It looks like total Tech did not design it for fight sticks in mind but for PlayStation 1 pads.

I tried to ask if I could rearrange the buttons,. They refund my money.

This is what I got to work with:

A right hand modded PlayStation 2 Street Fighter 15 joystick. the problem is I don’t want to unsolder and resolder buttons just make it work with Genesis in a predictable way and then back for all other systems.

I also have my custom stick wood uses a paradise Cthulhu and has been shown to remappable buttons working.

unfortunately the only Genesis adapters I see are the one from Brooke which require a PS4 controller which I don’t have plus only works with wireless and I got wired controller so that’s out of the question,. Plus the fact that it has rapid fire and button remap ability makes its questionable as competitive equipment.

That might work if I could use it in PS3 mode.

Also if I work on it right I could put a calorie mapping between the main joystick and the total Tech and use it in PlayStation 2 mode and set up the way it should be,. Kind of like how I came up with the collar idea to turn a bar stick into a yba stick for Super NES.

I would prefer a mapping of where to solder wires on a Genesis 6 button. I assume if your joystick starts with discrete inputs and ground, you just hook up each input pin to the appropriate actuator and the ground to the appropriate ground and then should be enough to make a discrete input joystick work with the Genesis.

but if Genesis 6 button pad hacking is tough even for season pad hackers, which means my general electronic practitioner has no chance, which one of the two adapters would be better PS2 to Genesis by a total Tech or PS4 to Genesis by a brook, or SNES to Genesis via raphnet adapter?

Rate all 3 in terms of tournament legality as well as quickness of processing time.

most of the pre NES systems having been documenter well enough where I could feel my way around and show it to my general practitioner handyman.

The only other two curveballs besides Genesis are ColecoVision which Edladdin has a PCB for, and Atari Jaguar, which I heard had a very complex PCB but thankfully it’s very easy to hack.

I have no idea why you believe the Brook Super Converter doesn’t accept a wired controller… o.o

image

See that USB port to the right?

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Here’s the above in tldr form:

I’ve successfully found a way to individually remap buttons in a way that’s considered cheat-free for tournaments, and could be done even if the original game or operating system doesn’t allow for it.

So I’ve got four choices for Genesis 6 button usage on a discrete input stick. What are the advantages and disadvantages of these four?

  1. hiring someone to directly pad hack a Sega Genesis 6 button pad.
    2-4) using a discrete multi console PCB like a paradise Cthulhu and using these connections to get to Genesis:
  2. cthulhu PS2 mode to tototek ps2->genesis 6 adapter. Tototek link.
  3. cthulhu SNES mode to raphnet SNES-> Genesis 6 adapter. (Raphnet adapter )
  4. cthulhu PS3 USB mode -> brook PS4->Genesis 6 adapter. ( and hope PS3 works like a PS4) (Brook/Arcade Shock adapter )

PS. Don’t worry about button arrangenents. If i’ve made a good design and Stan does his work right, then all can be rearraged before sending joystick signals into cthulhu.

  1. @ShinMagus i zoomed in and saw USB Micro. The one on the left, so I thought a PS4 might work with a USB micro. Now sometimes they are compatible, and sonetimes not.

I thought the thing on the right wad a 1234 light indicator indicating player number.

Upon clise look it says P3P4, so that makes me assume that’s a full size ps3/ps4 adapter.

  1. I dug a little deeper abd found these observations.

A) tototek is cheapest. ($22 us) Arrangenent weird, but not an issue in my sitch. Only qurstionable portion is that rapid fire and slo mo might make adapter tourney DQ-able.
B) raphnet is next cheapest. ($30 us) . its instructions don’t mention cheat features. (Want to turn a “negative” of no cheat features into a positive? Say “tournament legal”) mentions 6 arragements, but the most SRK friendly arragement according to Toodles (BAR) is not supported but planned. I’m also not sure you have to hold down Y each time you plug in for arramgement 3, the Ascii/pre SF2 areangement, or hold Y each time. Others may care about that, but I can nake a Genesis collat for my discrete stick.
C) Brook, most expensive at us $60, and that’s the sale price. Goid news is custom mappable buttons. However I’m not sure if it’s tournament legal ir not.

Unless there is significant delay in one of them that’s not in the others, (and we need reviews for that) if tourney legal is a big factor, and one can do SNES, then the Raphnet ie the best fihht stick adapter.

I just hope you don’t have to hold Y each time you log in.

It could store a default, as their GameCube to N64 adapter has memory for defining default and 3 other user chooseable mappings. I’d pay an extra $5 us for free defining and at least 4 setups.

One thing you want to remember, never daisy chain adapters if you can help it.

Each adapter not just adds latency, some multiply it.

Yes I know. At most one transcoding.

First would a discrete input to cthulhu is not considered a transcoding because it starts with an uncoded input. So discrete to SNES, PS2, and PS3 doesn’t be count as a transcoding.

Second, certain transcodings are faster than others. Like SNES to NES use a direct connection. With more similaities in joystick languages making quicker transcoding.

I know going from PS2 to Gane Cube to N64 is one too nany. If a direct discrete to GC via Cthulhu first, and then GC to N64 works then my theory that discrete to other language is not considered transcoding for fasiy chaining or ping purposes.

Yes i know certain language translations are easier and faster. Which one is fastest? PS2 to Gen, PS3 to Gen, or SNES to Gen?

By the way, i read stuff that the contact poibts are really small ob a Genesis 6 but logically, directly soldering discrete buttons to the button actuators is the quickest route possible.

As Ivdon’t know the labor. What percentage of Genesis 3 pad hackers can do Genesis 6 ones? On google, it’s hard to find Genesis 6 pad hack diagrams.

I may have stumbled upon some news which might benefit me.

most people say the hardest thing about pad hacking a Sega Genesis 6 button controller is that there is no single common ground

I have used a db37. And half the pens are grounds. the reason why I choose that was cuz I knew the Ed Landon ColecoVision had to separate grounds and a corresponding to certain functions so I just made each button have an independent round and join the corresponding ones within the PCB.

Does that design make Pad hacking a Genesis 6 button joystick easier? If so may may I have a corresponding directional guide?

The opposite of common ground is unique grounds. Going from younique grounds two two separate grounds is a simple as joining ground group a and ground beef to their respective members.

Most joystick makers do not think ahead about the Edline ColecoVision so I kind of stumped when they get to the Sega Genesis 6 button. Did I stumble upon the easiest way to Pat Hackett Genesis 6?

Well now Ican help avoiding daisy chaining for Genesis

I assume if you have a discrete joystick (uncoded, one wire per signal) this diagram showd where to solder, blue are the 12 signals, red is common ground and yellow is voltage.

Picture of Gen 6 PCB at bottom of website.

No. It’s the USB Type-A port to the right you use, not the microUSB port.

A friendly suggestion: consciously work on being more succinct. I consider myself overly lengthy at times, but you’re on a whole other level. o.o

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