My name is Jaime Silva, I’m managing director and lead developer at ArcForged, where we build gamer communities around compelling characters, stories and experiences.
We’re currently working on a game called Origin of Storms, which is basically a love letter to all my favorite fighting games. It is heavily influenced by UMVC3 and Bloody Roar. Right now we’re at the proof of concept stage, so we have borrowed assets which will obviously be removed for the final stages of release.
Origin of Storms made its first debut as my senior thesis at the School of Visual Arts in NYC. I made a short film about the two main characters fighting one another. After that, my film was showcased in one of Unreal’s sizzle reels.
A year later, I decided to make a proof of concept for a fighting game involving these characters. We debuted that proof of concept at an event called PlayNYC and the response was overwhelmingly positive. Word of mouth about our game was spreading through the event to the point where we had half hour long waits at our single booth to play the game.
In 2019, I moved to Florida and reached out to Burnout Game Ventures, who decided to pick ArcForged and Origin of Storms up to help with development marketing, and sustainability. On July 5th and 6th, we showed an updated proof of concept at GuardianCon in Orlando and we couldn’t have dreamed of how it actually went down. Word started buzzing about Origin of Storms at the event and that word reached Alex Jebailey. He came by our booth and played 4 rounds of the game.
We have many events in which we’ll be showing the game but we’d like to move the game out of proof of concept and into a more refined position. Our first goal is to have an Alpha by CEOTaku so we can show the game in a better light than it is now. We’re aiming for early access by Thanksgiving-Christmas. Right now we have a team of 5 including myself.
Jaime Silva - Head Developer
Gabriela Borregales - Art Direction
Emanuel Miglio - Lead programmer
Hyein Go - Character Concept Artist
Hermann Kayode - Environment Concept Artist
Here’s some recent gameplay.
I played with Big Cheese this morning on his twitch stream.
The next even we’ll be showing off the game will be at the officially sponsored twitch meetup in Orlando on the 24th of August. The organizer just reached out to us so she could showcase the game and we’re pumped for the opportunity.
If you wish to follow us on social media, please feel free to check out out twitter, facebook, instagram or join our discord where you can speak to me directly.
Thank you for your time! Please forgive me if this was posted in the wrong place.