I’ve been a (shitty) oro player for a while now…I can do most of the chicken combo stuff, but landing them is a pain in the ass, and sometimes I feel like my Oro is pretty easy to get used to after a couple of matches, so I’m wondering about Oro’s mixups.
When I say mixup, I mean putting the opponent in a situation where they must guess what I’m going to do.
Man of Gold doesn’t really have a lot in its mixups section, and that’s pretty much what I learned all my Oro from. The best mixup it has is doing two chickens, then a jab to reset, dash under, start up a new chicken.
The variation of this is a jab reset with a different timing, then dash, but this time you end up on the non-crossup side of the opponent. What’s the timing for this? I try doing it and I always akwardly mess up, Oro ends up doing close MP in the opposite direction (not facing my opponent!). Does that mean I’m doing it too fast?
Another mixup I thought of is crossup MK. From here, you can throw them as soon as they get out of blockstun, or do standing MP when they’re about to get out of blockstun, and if they tried to tech your throw, you get to juggle.
So what else does Oro have? Thanks in advance.
Oh, and just a couple of questions…
Can the whole cast punish standing MP -> MK chicken on block? I used to do this a lot before I realized how punishable it is.
How do I set up Oro’s late air chicken? How would you screw someone over who’s expecting the air chicken?