why doesnt nobody even try to use this sa. I use it and i have better results with it then his SA2 and SA3.
I think sa1 does have some good points.
The one punch version
1: I admit this super generally sucks and is most of the time useless, but its at leeast usable after a st. mp in the air.
2: If you do it after a knockdown, sometimes it will bait something from the oponent thinking that ur gonna try to grab right after the knockdown, wich leave him open for the grab.
3: Some players, when you activate it after a knockdown, will simply jump back to evade, you can predict that and jump towards em and grab.
4: after knockdown, stay close, dash back, dash foward, by the time u do that the oponent might of done a reversal grab or a wakeup, then grab him.
5: when oponents life is low, just to scare them. dont have to grab
2 punch version
2: exelent recorvery, almost impossible to punsih
3: good damage
4: goes trough any move and any super
5: best super to catch people since its hard to punish and unblockable.
6: forces oponent to be less agreessive, unlike sa2 and sa3
7: bottom line its good if you dont use it like a scrub