This is the ideal option, but not always available. (I do take it whenever I can)
So, there are really two types of teleports. Tracking and not. (Although, Wesker is the only one I can think of with a non-tracking telport. Akuma I suppose as well, but no one ever uses that teleport.)
In this case of the tracking teleports, I notice that a properly timed standing H (Investigation) will punish teleports. Keep in mind this only counts for unguarded teleports. If Vergil ports and calls Hawkeye at the same time, you’ll just have to block/jumpback. I’ve been trying to H -> launch quick enough to dodge the arrows, but haven’t had success doing so. I have a feeling it’d take a lot of assist knowledge to know what’s dodgable/what’s not.
I don’t have a lot of RR matchup knowledge, but I think you can blow it up with the standing H. I’d have to test it in the lab, but once again it applies to mostly unguarded ports.
In most cases, you’ll just to collect less evidence because of how quickly they can get back on you. It’s basically just awful.