why would you need to plink anymore with akuma?? minus the loop every link he has is at least 2 frames and shit easy to do (I think hk into c.mk might have been a 1 frame though… cannot remember). So not having a disfigured hand has nothing to do with it…lol.
More practice less thread on srk is all you need to get whatever timing issues you are having down. Maybe you can give an example of what execution problems you are having?
Either way though, execution only goes so far in upping your game. Footsies, reaction time, knowing what counters what, timing jumps and spacing (can’t plink those…lol), and most of the things that really make the difference between players all have nothing to do with comb-like execution (or… very little).
The reason I can beat a lot of people with dan even though I don’t even play dan and have no idea what links into what is because I have good reaction time, good footsies, and I have some idea what should work where (and I’d be even better if I took the time to learn more specific counters with him, etc). If a dan can knock you down and get you to try and tech a throw one time, and then beat your srk the next with EX, then block an EX srk the next wake-up, then throw you the next time… it doesn’t matter that you can do a 20 hit combo… you just were out played mentally… and that is sf.
And mindgames are 100% about the players and 0% about the controller they are using. So maybe the issue isn’t that you can’t get a certain link 100% of the time (though with practice it shouldn’t be an issue regardless of controller)… maybe it would be benifitial putting more time into some of the more basic parts of the game. These basic parts are what are missing with 90% of the people that play online and the reason both why they tend to suck and why they complain after a match.