I tried using an Atari 260 to USB adapter to see if I could play Atari Classics on Xbox One.
It doesn’t work.
Just like fighting games where a pad is awful with every fight game except Super Smash Bros, a standard pad is awful with a lot of games originally made by Atari, and its corporate cousin Midway. Atari had a whole bunch of innovative controls, whether it was a limited range paddle for Breakout and Warlords, a trackball for Centipede and Crystal Castles, a roller for Major Havok, or a Spinner for Tempest and those race games that became Super Sprint.
Unfortunately a standard joypad doesn’t work for most fo these games. The paddle games arethe worst. The beautiful thing about the paddle is that you can “dial a position”. If you’re good enough, you can go form any position to any other position within a frame or 2. The last true paddle made for an American console was the Taito NES Vaus Controller.
Trying to play a paddle game with an analog thumbpad is awkward. First it’s had to pinpoint a posiiton, Second it’s hard to hold a position. This is becuase there’s centering resistance, which has been in place in analog controls since the N64, but on the 5200, there was no centering, and the games were designed to work better with no centering resistance. Third sometimes you’re working with resistance, sometimes against.
Trackballs give you more momentum and are more athletic due to the roll momentum. You can’t whip a mouse that fast.
Tempest 4000 on te Xbox One doesn’t feel right with the binary letf/right nature of the controls. I’m thinking the analog thumb pad might work analogly, if you treat the analog stick like a spinner and roll along the outer edge faster for faster movement through the lanes.
I’m thining for the Xbox One release a Stelladapter for Xbox One for the Atari Classics. Let us use our real 2600 controls with the Atari games.
For the Switch, the wii-mote-like properties of the Joycon, combined with a Labo ToyCon could make a plastic trackball with the Wiimote inside and a cardboard base. Similarly with a roller. A spinner can have a Joycon on a loose rotary dial. And for a paddle, you can use an already existing Joycon steering wheel as a natural fixed-radius paddle.
I thought posting on ShoRyuKen.com because know enough fighting game fans are particular about their controllers to get them custom made. I know, I’m one of them.
The only problem for Atari fans is that unlike Fighting games that ccommodate their custom modders, Atari won’t allow ancient controllers that those games were originally designed for and work best with to work with them, and it’s even MORE vital for Atari games. What good are online features if the controls are broken?