PalMod is a tool used to modify video game palettes, primarily for Capcom games. It was created back in ~2007 with the primary purpose of editing colors for MvC2 and 3S. It is how you get a Mango Sentinel. It was created primarily by knarxed/suupabuu with help from magnetro, eidrian, and Preppy. Development work generally stopped in 2008 with version 1.22. I started working on PalMod again recently, which is why I’m now making this thread. At this point I am making fairly regular releases as I work through various issues and features.
PalMod can be used to edit palettes for:
- SSF2:ST arcade (sprite reference)
- SFA3 arcade (sprite reference)
- SF3:3S arcade (sprite reference)
- XMvSF arcade (sprite reference)
- MvC1 arcade (sprite reference)
- MvC2 Dreamcast (sprite reference)
- MvC2 Playstation
- SF3:3S Dreamcast
I know Jojo fans also have been editing Jojo with it by using the Third Strike arcade Extras extensions file.
The preview sprites are loaded from img.dat. Unfortunately I (and eidrian and magnetro) have forgotten how to rebuild img.dat, so at this point I won’t be adding new sprites that way. I may look into alternate sprite loading methods.
Releases can be found at http://zachd.com/mvc2/colors/palmod/releases .
A great guide to MvC2 supplemental palettes can be found here - http://zachd.com/mvc2/colors/tools/Palette%20Variant%20Full.pdf
The “Book of Palmodding” guide on good color editing can be found here - https://docs.google.com/document/d/1lHAuZioSKIIAPcvlZt0rIlMqD6kCYgw06_XnaJO3mE0/edit