I’ve found that Pandora Mode in general is a pretty worthless mechanic and is not worth sacrificing your character for the vast majority of the time. The biggest problem I have with Pandora Mode is the fact that your meter does not instantly start full after Pandora Mode, rather, you have to actually wait for the gauge to refill; so if you do a combo that takes all of your Cross Gauge and then Pandora Mode you cannot instantly super, which is stupid, it should be fixed so that you instantly have full and infinite meter the instant you go into Pandora Mode… because…
You already have a limited time as it is, about 8 seconds of Pandora Mode.
You can only use Pandora in a neutral state. You cannot use it in the air, cancel it from any move, special move, or Cross Art; limiting its potential even in normal combos.
Time does not slow down during your transformation into Pandora Mode, nor does time slow down during Cross Arts, meaning you can actually lose if your Cross Art animation is still going when you run out of Pandora, even if your opponent is currently getting hit and will die from it.
If you’re betting everything on a Pandora Mode combo, you will have to do it meterless if you want to immediately do their Cross Art afterwards; discouraging you from potentially getting the maximum amount of damage, or being able to Cross Cancel into the character you need and finish the combo because you may not have enough gauge when you initially go into Pandora.
If a round exists after the round in which you have used Pandora Mode, you will have no meter left and must start the round dry.
Once you go into Pandora, unless your opponent is pinned down in the corner, they’re going to do their best to run away from you for the duration of the fight, and even if you get to them and manage to support close to the end of time Pandora is running out; you will lose if your Cross Art does not complete by the time Pandora ends; making it very easy to anti-Pandora just by back dashing knowing that a Cross Art is futile after about 3 seconds.
Honestly, with my team I thought I found some good combos until this happened; now I see it as super worthless. Capcom needs to address this.