@PAS.Timothy I got your point loud and clear WELL before you made it here. It either it already existsand has to be redsicovered, or I’m going to have to find my own way to deal with it.
Luckily the Xbox Prime in the “no select mode” defaults like a Duke controller, so that saves me money making a default pin adapter for that. (It makes me wonder what the “select mode” is.)
Also luckily i can adjust the buttons in 2 different ways, either individually for a specific game with a Telephone operator box, or if there are enough games that use a common thread, like YBA games, then it’d be easier to make that specific BAR->YBA adapter and put that on and take that off.
@Darksakul Yes the NES has fighting games, but nothing to what would be recognizable as a Street Fighter-style fighter. World champ, Best of the Best and Karate Champ are derived from a certain style of arcade games and play to a rule of one obvious hit wins the point, then you reset. Some of these had twin sticks, and combinations of 2 joysticks executed moves. Lots of moves, and no easy way to classify them, like quarter circle, Z-motion etc… at least none I see plainly.
Urban Champion I never played, but I heard is an NES classic.
TMNT:TF is the TMNT response to Street Fighter and Mortal Kombat and came out for the NES, SNES, and Genesis after those games.
RIng King is boxing.
Yie Ar Kung-Fu, if I remember righ,t is a combo Platformer/One-on-many fighter. I only saw it on Xbox 360 Game Room, and don’t rememebr it that well.
The other 2 I have never heard of.
But my point is just because there are no “Street Fighter-style games” doesn’t make it worthless to have a joystick for.
Before the N64 and PS1 Dual Shock, the only 2 systems were a traditional adjustable 4/8-way joystick and a row of buttons would be anywhere from less-than-efficient to worthless for is 16-way games on Intellivision, and the “analog required” games and certain 4-way games on the Atari 5200.
There were fight sticks for the NES, SMS, Genesis, TG-16, and SNES. Heck a big maker at the time, Beeshu had Ambidextrous Supersticks with nice arcade quality sticks, and all 3 comapnies sold Beeshu licenses, (but it took a while for the NES verison to get licensed)
Extra long tangent about ambidextrous sticks most people probably don’t want to read
And why were the old style joysticks considered bad, because n the 80s, ambidexterity was big, and usually that meant sacrificing optimal button layouts. And joysticks were trying to be cheaper. Atari third party joystick makers wre offering lefty switches, and joysticks with a button on both sides. The Intellivision, Colecovision, Arcadia 2001, and 5200 were all designed to be ambidextrous and symmetric. (and have numeric keypads, but that’s another issue)
Probably the most comfortable of those joystick is the one I currently use, a Colecovision Super Action controller.
There are arguably 4 games these joysticks don’t work for, Activision Decathlon and Q BErt’s Qubes are 2, because both games have glitches. Qubes crashes, and Decathlon has a performance detriment of always jumping/throwing at the earliest possible time, for the longest held button time, when in most games, you want to do it just before the foul line and hold the jump/throw button for the right length of time for the right angle, depending on your speed.
The third is Mouse Trap which relies on frequent keypad presses for 3 doors and dog. Assuming you right-stick the controller, and hold the device with your left hand. If your left thumb can reach 1, 2, 3, and 5, you’re good, otherwise you got to hold the SAC in a position that feels different. Luckily, no action buttons are needed. Left-stickers use the right thumb.
FInally, there’s Tutankham, which with the default controller makes sense, left button to fire left, right button to fire right, no matter which way you hold the standard stick. The problem is Super Aciton buttons are vertical, so unless you can dsicipline yourself to thing top is left and the next one under is right, go with the more intuitive layout.
Why do bring up Tutankham? Because that is one of 4 games I can see causing ambidextrous sticks problems. Most games would follow keep the buttons the same relative to your index finger, so fire 1 is aways on the Index finger. Otherwise oyou’ll hav the Sega MAster System Stick problem of rapid firing with your middle finger. (don’t think that’s tiring try playing R-Type with the fight stick if you constantly need your other button on the aux button. (Yes I know one way around it is to move your finger so your index pumps the fire button, but how easy vs how important is it to hit the aux button at the right time?)
But in Tutankham, TG16 Side Arms, and TG16 Pac-Land, you have fire left and right for the first 2, and run left and right for the last one. If you map index-to-index the runs and fires, though accurate in an index to index mapping, will be geographically reversed, which ruins any good play you get with your joystick on those specific games, as you keep double-guessing yourself. You do a lot better if games are second nature than if you have to double guess.
There was nothing wrong with the controller which made people “require” a joystick for the NES SNES and Genesis. I found performance issue, even back in the Genesis day where in Golden Axe, when you alternate between swinging left and right and have an enemy on each side, you could get them stuck in a “trapped until dead” loop. When I did that with a pad, my character drifted up enough where I moved myself out of the range. So I’ve had performance issues with Pads, and probably enough people did where the fight sticks were good options for the NES. SNES, TG16, and Genesis. Never happened with the joystick and got by best Golden Axe performance.
I was a pioneer, I knew there were no such things as right handed joysticks on the market for the Genesis 6 button and SNES, so I did something rare in the New Challengers era, get a custom fight stick. And it paid off well, where I beat all my local buddies all the time, who used to beat me all the time, and the even more amazing details which sell my idea even more are at 56ok.org/Ambidextrous/.