Ok, so we all know “the Daigo” by now… Parry Chun’s super, jump parry last kick, land with jump-in combo with shotos. What are some more jump-in opportunites you get by parrying?
Dudley vs Ken Shippu: parry 3rd kick at least, jump straight up, landing j.HP, s.RH into EX blah blah.
Hugo vs Jump-in: jump towards parry, crossup splash into whatever.
Any more? This kind of stuff has always impressed me to some degree. In ST I can punish a flash kick… but when I punish it with a jump-in combo… BOOYA!