Parrying to create Jump-In opportunities


#1

Ok, so we all know “the Daigo” by now… Parry Chun’s super, jump parry last kick, land with jump-in combo with shotos. What are some more jump-in opportunites you get by parrying?

Dudley vs Ken Shippu: parry 3rd kick at least, jump straight up, landing j.HP, s.RH into EX blah blah.

Hugo vs Jump-in: jump towards parry, crossup splash into whatever.

Any more? This kind of stuff has always impressed me to some degree. In ST I can punish a flash kick… but when I punish it with a jump-in combo… BOOYA! :slight_smile:


#2

vs Makoto’s SA2: block the first three hits, then jump straight up and air parry the last one into whatever.


#3

the one vs Makoto is actually useful, Its really easy

try sa1 of yun or something?


#4

vs. Q - parry 3rd hit of SA1 then jump back and hit into whatever

:rock: