So I figured it’d be good to compile a list of ways in which the different characters are good as partners for roll. Here’s the ones I can think of
batsu: Launcher assist lets you combo into a launcher, something Roll can’t always do on her own.
soki: Another launcher assist.
saki: She has a couple cool DHC options with roll. You can DHC out of an OTG turbo sweep into her super charge to make it safe and get a free unblockable projectile. Also has a counter super that can be used to trap heals (see the videos thread).
chun li: Another launcher assist.
alex: you can DHC on an opponent who’s blocking to get big damage.
megaman: Launcher assist, roll assist sets up megaman infinite.
ken: good for continuing combos, Roll assist allows a lvl3 super hit for ken. Good DHCs from roll>ken, also a combo super allows a free heal and combo off of an overhead while roll remains the point character, requiring no charge.
cashhern: His assist and his DP super can hit OTG. This means you can use his assist to add extra damage to an OTG roll sweep combo and DHC out of a turbo roll sweep into his DP super for added safety and damage. Also, he’s particularly good against the giants, which is good because roll isn’t. Roll extends Casshern’s combos easily, including free combo into casshern’s lvl3 super, and Keits’ Dog Canceling strategy. (see this thread>) http://forums.shoryuken.com/showthread.php?t=171400
polymar: Roll assist = combo into lvl3 super for polymar.
karas: Has a counter super for heal traps that doesn’t cost 3 meters, also can DHC his lvl3 super from a charged roll swing>heal combo and hit it for a good chunk of damage. His assist is a reflector, which helps roll against projectile characters.
tekkaman: DHCs work well with roll heal, thx to EmptyShiki for these:
2a2b2c 236c 214a+b wait till it hits roll dhc into rain super 233600 heals roll
6b 236c 214a+b wait till hits roll dhc rain super about 23000
or without charge
2a2b2c236c 214a+b immediately dhc into rain 222600 damage
overhead 6b 236c 214a+b immidiatly dhc into rain About 220000
yatterman: Long range assist to make up for roll’s lack of range, can combo fire breath out of OTG turbo sweep, good against giants?
doronjo: Has a counter super for healing traps.
Those are the ones I can think of. Please tell me anything else you guys can think of.