Hey! Hey, listen! I have a question for anyone who feels like answering. Please encourage your friends to vote, or if you don’t have friends then tell people on other forums. The more responses, the better.
One of the things I can do in the Skullgirls patch is change the frameskip. After testing, I sorta prefer a 3% speed increase, and the few people I’ve had try it also seem to prefer it. However, I’m curious how many people prefer the fact that it’s currently fairly slow.
Changing the frameskip number in SG doesn’t change the actual gameplay at all. Frame data remains the same. This is purely an aesthetic question.
All the gameplay still happens the same way it does now - assists are still vulnerable for two frames of game time, moves are still active for the same amount of time, just that some of the frames happen without being shown to the player…but SG already does that even now. (^.^) The reason I’m even CONSIDERING this is because it ISN’T a change to gameplay except for the feel. Even increasing the game speed to 150% wouldn’t change how anything works, it would just mean you have to do your inputs a whole lot faster.
 For those curious, a 3% speed increase is enough so you can feel it when moving around, but it doesn’t affect the timing of combos a whole lot. It’s equivalent to dropping about 2 frames out of 60 (2 / sec).
[edit 2] Given the average movement speed and attack startup, GG is about 3% faster than SG. :^)
I’ll be bringing a sped-up build to WNF this week, so anyone who can make it to Super Arcade should go. In the meantime, vote! You have something like 3 days. :^P