??? How am I being harsh on ArcSys? All I said was that if we continue with what we have right now while ArcSys keeps working with BB and possibly even making a sequel to GG then I don’t see P4A keeping active in 2014.
While it’s certainly possible, putting out a new BB or a sequel to GG in and of itself won’t kill P4A. I feel P4A should be treated as a separate series made by the same company as opposed to a sequel for one game. Like, I don’t view P4A as the sequel to BBCSX, the same way I don’t consider Injustice to be a sequel to MK9. I mean, I can’t blame Arcsys for putting out new games as much as people for not being consistent in support.
P4A is a single game, of which it is a spin-off from an RPG series (can you really call P4A a series based on that?) and has inconsistent support across countries - NA doesn’t have the DLC that was later released in Japan, and Europe doesn’t even have the game. To further its niche status, Atlus was content releasing P4A in a single wave, with no plans of restocking or resupplying. You can bet that I’ll be competing in this game for EVO 2013, but there’s precious little going for it as a lock for EVO 2014 even if numbers are impressive for 2013… it really is realistic to expect other ArcSys titles thrive in the future off of the support P4A receives this year.
Well yeah, but my point was just that being realistic doesn’t mean you have to be pessimistic about it, is all. But I apologize if my comments are coming across as harsh or ‘strong’.
Some new matches from japan
If it seems like P4U isn’t getting the support from the developers like it should, then we should pick up the banner and show them that this game is worth the time and effort to support. We should be playing the game, we should be voicing opinions, we should be getting people to play with us and growing this game.
One of the popular excuses is something along the lines of “they wouldn’t pay attention no matter what we do.” Then it should be up to us to make them pay attention.
Screw waiting for developer support. We kept games and communities alive fine even without developer support throughout the so called “dark years” between 2000 and 2009. If you want a game to thrive, you can’t simply wait on the devs, it’s up to us, the community, to put in the blood, sweat and tears to keep the game and the community alive.
I didn’t hesitate to book a flight to Vegas and a room in the Paris the moment this game was confirmed for EVO. It’ll be my first!
I’ve also been in the lab all this week getting ready for a local tournament (and Final Round qualifier!) this weekend. Everyone else’s sloth is my gain.
Got back on the grind and hit S rank last night ^^ idk if I should feel good because I keep running into B-A ranks that autocombo for every confirm --
To be fair, sometimes if you get too mash happy you start going into the autocombo anyway, and a lot of people will just say “screw it”, instead of by the 3rd hit of it, backing off so they don’t do it.
I’m talking like they’ll land a clean hit with the chance for some good damage, and then just autocombo every time. I’ll play against an A Mitsuru who’s like 90-10 that only knows they have a reversal and autocombo. I have no idea how that happens. Almost every character can take a 5AA and get a better convert than autocombo with time to confirm, but people still autocombo. there’s no excuse for that.
Oh, I getcha, yeah. I mean…admittedly I’d think they would have to have at least learned some basic challenge combos. Though, that being said, isn’t your rank more based on games played?
Since you can rank down past C you have to be somewhat consistent with winning. Idk if it’s a bug or ratio thing or people are just not accepting good matches.
I don’t know, my win/loss record is quite possibly one of the most embarrassing things ever, and I’m somehow at C.
Well, once you hit C you can’t rank down lower than C, but if you go higher and lose you’ll get bumped back down again.
Ahh, alright. That explains why I’m not back to E again then, lol.
The way the ranking system works is you have to win some consecutive number of matches against players either in your rank, or one rank above or below it (so an A rank has to win some consecutive amount of matches against B+, A or A+ players). Beating players way above your rank doesn’t help you rank up in any way.
If you lose a certain amount of matches more than you are winning, you can derank…and it doesn’t have to be consecutive matches lost and it doesn’t matter what the rank of the player is that beat you.
It’s a pretty bad design that can easily be exploited.
There’s also the fact that a lot of the better players that bothered with ranked are now mostly S or above. Back when the game released (and for about a month after that), you could still find plenty of good players around B~A rank.
Since they’ve all moved higher (or don’t play ranked at all, or used to but don’t anymore), the vast majority of the remaining people aren’t as good. So there’s more room for people who honestly aren’t all that good to get all the way up to A. The ranking is really just another way of displaying win rate: it doesn’t account for how good you are or how good the people you beat were, only how often you won in general. The way it’s structured, you can’t use it as a measure of skill at all.
I’m not so sure; I think you have to be pretty decent to make it to MASTER at least. There’s some truth to what you’re saying, but in the end a top ranked player has at least shown the ability to outperform the majority of people most of the time (hence the >50% winrate necessary to climb in rank).