Characters like claw have changed too drastically in terms of play style because their commands have changed to circular motions.
Yes circular motions require less preplanning but that’s why you have characters with shoto style commands. I fear SFV is over simplifying the game and most of the cast are ending up playing the same or very similar. One thing I do agree on though are the Super move commands, double quarter circle is necessary for to keep pressure, this I don’t doubt.
Fans of 3rd Strike will know charge moves in the game aren’t restricted to defensive purposes only and can be used offensively through Charge Partitioning.
i.e. Urien’s dash forward headbutt: down charge, dash, down charge during dash motion, up+punch
I know I’m in the minority here since no one has commented here or capcomunity’s forum regarding this change, but I’m hoping I can find some like minds here.
P.S. A circular motion Urien = Gill so please oh please don’t introduce him with Gill’s moveset! T-T