Exactly right. In situations where it’s Jean against 2, I would usually pop x-factor into L trap series if the last character is non threatening (no chip potential) or if the character I’m killing was Strange/Strider/Dorm/Akuma/Hawkeye, etc. Now it seems that this will become a mandatory part of all matches.
As a general rule this is going to make playing Jean much more difficult. Basically every character you’re playing against now is Morrigan where you have to think about how you’re going to get killed. General theory of playing against Morrigan is to walk into non-meter draining fireballs to get killed so you don’t get combo’d into meter suck. General theory against most characters now seems like it would be to walk into something early (random projectiles should do it) to get Jean to about 150k-200k health so it will be much harder to get some kind of confirm into launch into aerial exchange.
If there’s a bright side, that’s it; the biggest problem with this tech is the biggest problem with the Spiderman setup from vanilla. Spiderman actually did too much damage so confirming into maximum spider without killing Jean sometimes wouldn’t work out. That’s going to be our only defense to this, the fact that she has so little life that she might die before this can happen to her. Like if you’re slightly under half health, there’s no possible way Wesker can take a meter from you. Naked S, air A, side exchange does 181,600 (and of course dying to a side exchange still results in dark phoenix rising). Any kind of confirm makes it harder for him to take meter. ABC, launch, A, side exchange does about 290k. AB, launch, A, side exchange does a tick under 250k, etc.
So yeah, that’s your defense to this. Make a point of walking into something from a distance. vs. Wesker walk into gunshots. vs. Magneto, use flight air fireballs to force him to disruptor a couple times. vs. Dante, get air guitared etc. That’s your defense to playing the coin flip game.