I was curious myself, so I decided to test it just now. You can chain and link Daimon’s s.A into s.B / c.B. So it’s fairly easy to do s.A, s.B, DP+B, which, again can be drive canceled into either DP+A or his super for good damage.
His DP+B grab doesn’t really reach if you do s.A, s.A, s.B though, so if you want to combo from three lights you’ve got to learn a seriously difficult combo (s.A, s.A, s.B, command roll, cancelled early into hcb,f+p). Two lights is enough usually though, and he’s not really based around combos, more around controlling space conditioning people to block so that you can command grab them.
Also, if you want easy execution, pick Billy.
…actually. Just pick Billy regardless. He’s all normals (seriously, you hardly even need his specials), and a great character to demonstrate how to control the neutral game and convert it into pressure, which you can then convert into damage. I mean, his BnB is close.C - f.A or c.B, c.B, s.B, f.A which is okay damage and puts him back at his sweetspot.
Other characters that are simple to use, and are great for learning the game with, include Shen, Daimon, Andy, Benimaru, Claw Iori and Ralf. All these characters are mostly based around their good normals, their basic combos are pretty simple, and you need to learn how to take advantage of the system mechanics to be good with them. Several others are also good, of course.
Tutorials are on Juicebox’ channel. There’s a lot of good info on very many characters there, and he’s good at explaining things.