I’ve always wondered about the existence of plinkng in this game.
SF4 was built around emphasis of link combos. A lot of characters have 1~2frame link combos as their BnBs.
You get rewarded for timing that 1~2f combo. Thats fine and fair.
So then theres plinking - an input technique that manipulates how the game handles button inputs, thus raising the chances of said link.
If you don’t want to drop links, you pretty much have to plink all your links. Theres really no reason to; by omitting plinking, your link sucess rate will be lower.
I don’t understand why this has to be a mechanic. 1~2f links are suppose to be hard. Plinking makes it (somewhat) easier. Game even allows plinking with start/select button lol.
Which forces players to adapt to plinking every link oppurtunity given. I personally find it annoying having to tap 2 buttons for 1 move using link heavy characters.
It seems like a rather weird design to me.
Seeing that its still in SF4 and even made it to SFxT, Capcom is fine with it.