Plinking with Balrog

balrog

#1

Hi,

http://www.shoryuken.com/showthread.php?t=186686

I am very new with “plinking” style, but I think that can be very useful with practice with a 1-2 frame links, but anyway, where to use plink combos with Balrog? do you use it?

Like:

s.jab(far), c.rh (rh~mk)
c.jab, c.jab. c.mp (mp~lp)
overhead punch, c.rh ( rh~mk)

Thank you


#2

My only issue about plinking is that i don’t think it works in other fighters and i don’t want to get used to these type of things. but i have used it early on for c.LP c.MP since it’s such a great link.


#3

I use it on st.lp~cr,rh, cr.lp~cr.mp, cr.mk~cr.mp, cr.lp~st.rh and st.rh~cr.mp. I believe that’s all of his 1 frame links.


#4

yeah most of Rog’s Plinks are for more damage and aren’t nessecary. c.lp -> c.lk doesn’t need to be plinked, and it’ll get the job done in most cases. The 1-frame links are fancy, but aside from the c.rh at the end of a jab string, i don’t even usually attempt any of those in a match. It just isn’t worth the damage to drop the combo for me, but i don’t play at a high level. From most of the tournaments i’ve watched, i don’t see a lot of the fancy links either, just standard c.lp, c.lk -> headbutt.

Basically, IMO, going for those combos if you’re new to plinking, especially for Boxer, is unnecessary. Ryu’s c.mk, c.mk, c.rh is something that’s more appropriate as a punish than any of Rog’s 1-frame links for example. For Rog, you’re only getting like 30-50 more damage at most, and a higher possibility of dropping a combo when it really matters. Though, i suppose in some cases, the damage really matters.

Risk/Reward: I stick with the basics when i’m playing to Win.


#5

SalPal

s.LP to c.HK
ex rush upper loop is super duper important for sure at high level.

but you’re right for casual level you don’t need that stuff.


#6

“but aside from the c.rh at the end of a jab string” i covered that base :stuck_out_tongue:

i don’t plink in ex rush upper loops. i’m not sure what there is to plink when you can just c.lp -> c.lk

that’s what i meant regarding risk reward. i don’t feel the extra damage from doing the 1 frame links is worth it when you can just c.lp -> c.lk and the only benefit from the other links is slightly more damage, especially when you’re ex rush upper looping because of the scaling…unless i’m missing what you meant.


#7

I guess the more you practice the link, the less risk there is and the more reward there is :slight_smile:


#8

rush upper loops can’t be plinked.


#9

i was thinking you were saying this as another example along with the c.lp -> c.rh

Which i thought maybe you were talking about the
c.lp c.mp ex upper c.lp c.mp blah blah instead of using the c.lk

There was just some miscommunication.

and yeah, i know what you mean MrChowda, but i just wanted to make sure the OP knows that Plinking isn’t necessary for any of Rog’s BnB. It’s alot more important for some characters like Rufus’ dive kick -> c.lp -> s.hp -> GT

Besides the s.lp -> c.rh…that’s really good!

OOOOOOOO, were you saying that Plinking and ex upper loops aren’t that important for casual play?


#10

Just pointing out, the c. lp > c. mp link is useful for hit confirming headbutts against crouching Blanka. It also lets you tack on some extra damage if you happen to connect with a c. lp when you don’t have charge.

Although I agree, for most people’s levels of play it doesn’t really matter that much. At higher levels however, those 1 frame links can mean the difference between winning and losing a match.


#11

Hi foxisquick,

See this video 00:10

If you see more videos of vVv Scrub, he uses lot of times c.lp,c.mp under loop, so I assume that he uses plink or it has a good timing.


#12

i’m referring to the c.LP that you do after an ex rush upper. pretty sure that can’t be plinked. the c.LP c.MP is seperate and it is a solid plink.


#13

Hey whats up Fox?
I think I understand you and just wanted to clarify if anyone else is saying huh? Regarding the EX Dash Upper Loop:

EX Dash Upper -> cr.LP -> cr.MP xx EX Dash Upper…

cr.LP -> cr.MP : This is a 1 frame link and can be plinked via MP~LP and is practical to do so. You may even get a cr.LP instead of the cr.MP and go on with the combo.

EX Dash Upper -> cr.LP: Can not plink. LP~MP the MP has priority and as such would come out rather than intended cr.LP. Nor can you use LP~LK because kicks have priority over punches and like the aforementioned plink, if mistimed LK would come out. No way to plink LP (that I know of) It is the lowest priority, single button, command.

While we’re on the topic if you are trying to link into a cr.LK, your plink ( LK~LP ) doubles as an option select to tech a throw (make sure you are crouching so as to not accidentally toss out a throw in place of a LP or LK). So ideally you can get a cr.LK, cr.LP, or tech a throw if you really butcher the timing and are about to be tossed.


#14

Yes foxisquick & StevoKanevo, I am talking about cr.LP -> cr.MP 1 frame link and other combos that can be done with boxer where 1 or 2 frame link needs a very strict timing. Since we need have a “collection” of that combos.

See you!


#15

What fingers does everyone use when going from s.LPx4 ~ C.HK? I’ve been plinking c.HK with my index (on MP) and middle finger (on HK) but now seem to get better results when using my middle finger (MK) and ring finger (HK)


#16

I use middle and ring finger, but just use whichever ones you feel most comfortable with!

Also, apart from the s.jab, cr.rh i dont use plinking. Not even for c.jab, c.strong. Dunno, just seems like v sloppy input to me…
ive had better results without plinking.