Poison's Data Thread

poison

#1

Frame Data and other notes.

Health: 950

Forward Dash Duration: 14 frames
Back Dash Duration: invulnerable frames 1-8, airborne frames 6-18, grounded frames 19-22(22 frames total)
Pre-jump frames: 4 frames
Vertical jump frames(and high jump) duration: 38 frames(38 frames)
Diagonal jump frames(and high jump) duration: 38 frames(38 frames)

Standing Normals:
hit level/ damage / startup / active / recovery / adv. on hit / adv. on block / Cancelable / Notes / (SM= Special move, SA= SuperArt, CA= CrossArt)

:lp: / high / 30 / 6 / 3 / 7 / +7 / +3 / SM,EX,SA,CA / -
:mp: / high / 60 / 8 / 4 / 19 / +2 / -1 / SM,EX,SA,CA / -
:hp: / high / 90 / 14 / 3 / 22 / 0 / -5 / - / -
:lk: / high / 30 / 5 / 2 / 11 / +4 / 0 / - / -
:mk: / high / 60 / 6 / 3 / 13 / +5 / +1 / SM,EX,SA,CA / -
:hk: / high / 90 / 14 / 2 / 20 / +3 / -2 / - / -

Close Standing Normals:
:lp: / high / 30 / 3 / 2 / 10 / +5 / +1 / - / Rapid fire cancelable into light attacks
:mp: / high / 30x2 / 6 / 2(9)2 / 15 / +4 / 0 / SM,EX,SA,CA / -
:hp: / high / 90 / 6 / 4 / 18 / +4 / -2 / SM,EX,SA,CA / Forces standing on hit
:lk: / high / 30 / 4 / 3 / 10 / +3 / 0 / - / Rapid fire into light attacks
:mk: / high / 60 / 6 / 3 / 13 / +5 / +1 / SM,EX,SA,CA /
:hk: / high / 90 / 6 / 2 / 29 / -5 / -11 / SM,EX,SA,CA / Forces standing on hit

Crouching Normals:
:lp: / high / 30 / 4 / 3 / 7 / +7 / +3 / SM,EX,SA,CA / Rapid fire into light attacks
:mp: / high / 60 / 8 / 3 / 16 / +4 / 0 / SM,EX,SA,CA / -
:hp: / high / 90 / 9 / 4 / 30 / -8 / -14 / SM,EX,SA,CA / Forces standing on hit
:lk: / low / 30 / 5 / 4 / 9 / +4 / 0 / - / Rapid fire into light attacks
:mk: / low / 60 / 6 / 2 / 19 / 0 / -4 / SM,EX,SA,CA / -
:hk: / low / 90 / 10 / 2 / 30 / Sweep / -12 / SM,EX,SA,CA / -

Launcher:
:hp: + :hk: (while Standing or Crouching) / high / 100 / 13 / 2 / 54 / Switch / -34 / Crushes crouching attacks, floats opponent while switching characters.

Cross Cancel:
forward, :hp: + :hk: (while blocking) / high / 140 / 8 / 2(2)3(2)2(4)2) / 52 / - / -41 / - / Full body invulnerability frames 1-9

Jumping Normals:
:lp: / mid / 40 / 6 / 3 / until grounded, 4 frames landing / +12 / +4 / - / -
:mp: / mid / 70 / 7 / 3 / until grounded, 4 frames landing / +16 / +5 / - / -
:hp: / mid / 100 / 8 / 3 / until grounded, 4 frames landing / +20 / +8 / - /
:lk: / mid / 40 / 5 / 5 / until grounded, 4 frames landing / +12 / +4 / - / Crossup
:mk: / mid / 70 / 6 / 5 / until grounded, 4 frames landing / +16 /+5 / - / -
:hk: / mid / 100 / 6 / 2(1)4 / until grounded, 4 frames landing / +19-20 / +7-8 / - / -

Unique Attacks:
Elbow Drop :f: + :mp: / mid / 60 / 17 / 6 / 18 / -6 / -11 / - / Knocks down airborne foes, airborne frames 9-25
Backflip :k: :k: / - / - / - / - / 58 / - / - / - / Full body invulnerability frames 1-44

Throws:
Slapshot Neutral or :f: :lp: + :lk: / throw / 150 / 7 / 2 / 20 / Causes hard knockdown.
Frankensteiner :b: :lp: + :lk: / throw / 140 / 7 / 2 / 20 / Causes hard knockdown.

Special Moves: will add commands later~ work in progress
Whip of Love / high / 40 / 13 / 3 / 22 / 0 / -3 / - / Input :p: between frames 7-10 for 2nd stage,
forces standing on hit, knocks down airborne foes

Whip of Love 2nd hit / high / 50 / 13 / 3 / 26 / -4 / -7 / - / Input :qcb: + :p: between frames 7-15 to trigger 3rd stage, knocks down airborne foes.

**Whip of Love 3rd hit **/ high / 80 / 13 / 5 / 28 / Hard knockdown / -11 / Causes hard knockdown

EX Whip of love / high / 40 / 14 / 3 / 22 / 0 / -3 / - / Input :p: between frames 1-9 for 2nd stage, knocks down airborne foes

EX Whip of Love 2nd hit / high / 30 / 13 / 3 / 32 / -10 / -13 / - / Input :qcb: + :p: between frames 1-30 for 3rd stage

EX Whip of Love 3rd hit / high / 30 / 13 / 5 / 43 / Ground Bounce / -26 / - / Input :qcb: + :p: between frames 1-32 for final stage

EX Whip of Love 4th hit / high / 40 / 11 / 3 / 25 / Float / -6 / - / -

:lk: Kissed by a Goddess / high / 100 / 5 / 2(7)2/ 60 / knockdown / -40 / - / Strike Invulnerability

:mk: Kissed by a Goddess / high / 120 / 8 / 2(2)3(2)2 / 61 / knockdown / 41 / - / Strike Invulnerability

:hk: Kissed by a Goddess / high / 140 / 12 / 2(2)3(2)2(4)2 / 56 / knockdown / -36 / - / -

EX Kissed by a Goddess / high / 160 / 6 / 2(2)3(2)2(4)2 / 52 / knockdown / -38 / - / Invulnerability frames 1-22

:lk: Love me Tender / high / 50 / 29 / 2 / 18 / +5 / +2 / - / Press :k: on hit to follow-up throw, knocks down airborne foes, airborne on 1st frame

:mk: Love me Tender / high / 50 / 29 / 2 / 17 / +6 / +3 / - / Same as :lk: version

:hk: Love me Tender / high / 50 / 29 / 2 / 17 / +6 / +3 / - / Same as :lk: version

EX Love me Tender / mid / 50 / 29 / 2 / 17 / +6 / +3 / - / Projectile Invulnerability frames 1-31, tracks opponent, same as :lk: version for the rest

Love me Tender Throw / - / 100 / - / - / 119 / hard knockdown / - / - / -

EX Love me Tender Throw / - / 150 / - / - / 119 / hard knockdown / - / - / -

:lp: Aeolus Edge / high / 50 / 16 / - / 35 / -4 / -7 / - / Can be Super Charged 51 frames for EX version or 100 for Super Art, Projectile has 1 hit point, remains active for 40 frames, knocks down airborne foes

:mp: Aeolus Edge / high / 60 / 17 / - / 31 / 0 / -3 / - / Same as :lp: version

:hp: Aeolus Edge / high / 70 / 21 / - / 28 / +3 / 0 / - / Same as :lp: version

EX Aeolus Edge / high / 50x2 / 9 / - / 35 / +6 / +1 / - / Can be Super Charged for 51 Frames for Super Art , Projectile has 2 hit points , remains active for 40 frames, knocks down airborne foes

Super Art:
Love Storm / high / 50~310 / 10 / - / 41 / Hard knockdown / -13 / - / 72 frame freeze before attack begins, invulnerability frames 1-9 , projectile has 1 hit point , projectile must hit before recovery to continue attack

Cross Art:
/ high / 100 (before switching to partner) / 9 / 2 / 50 / Switch / -30 / - / 62 frame freeze before attack begins, invulnerability frames 1-10


#2

Love Me Tender is actually + frames on block? That’s good to know.


#3

Hugo+Poison=SCARY.

this is my tag team.


#4

hugo and poison is the best…im glad they finally gave poison a chance…although i would really like to see her poison kiss move from cap com all stars…that got cancelled


#5

Hey I heard that poison’s frame data on her aeolus has changed, does any one have data on this at all as I have the pc version and can’t check until late september :confused:


#6

I don’t believe anything in Poison’s frame data has changed in the console patch. I looked around for more info when it was released but no one has said anything and even the frame data spreadsheet which was released showed no changes. I think its relatively safe to say that this current frame data is accurate.


#7

ok I was just checking because I was hearing rumors about something being changed for her h aeolus. Thx


#8

Frame data: https://docs.google.com/spreadsheet/lv?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&rm
Changes in 2013:

  • Close Standing MP damage changed from 30, 30 to 35, 35
  • Far Standing HP damage changed from 90 to 100, push back on block for boost combos reduced, frames increased for Boost Combo
  • Crouching HP: Startup: 7, Active: 4, Recovery: 22, Hit advantage: 0, Block advantage: -6
  • Slapshot damage changed from 150 to 140
  • Elbow Drop - Startup: 21, Active: 5, Recovery: 12, Hit advantage: -1, Block advantage: -5
  • Love Me Tender LK - Startup reduced from 29 to 27
  • Backflip command changed from KK to KKK
  • Various normals got made weaker during boost combos, notably Far HP, Far MP, and Crouching MP receiving lengthened recovery frames.
  • Forward dash animation length changed from 14 to 16 frames.

#9

I’ll update the OP with most of that info with due time, since im moderating over at another forum I don’t have much time as I did before.