PokesYOU’s A groove Q&A thread.
Okay, well, I made this thread because I notice most frequently that ppl have questions about A groove and most of the time I answer them. So…yeah thats pretty much it.
Anyway, I figure I should start off by mentioning that CC’s don’t have to fall victim to CA’s. Each character has their own setup against each other character’s CA, in which the A groove character counters the CA.
I’ll start off with Sakura considering she’s so popular.
Just keep CCing through it.
When you see the CA flash cancel the DP into cr. forward. Yun goes over u, and when he lands continue with st. RH into fierce dp’s.
Do a RH hurricane kick during the counter attack. Yamazakis counter is the sandkick, the hurricane goes completely over it.
Cancel the dp into cr. short x2, st. RH…continue the CC.
VS. Dhalsim + Chang + Rolento:
Do a forward hurricane as their counter attacks come out. This will hit them before their counter attacks end. When you land do a st.fierce and repeat dp’s.
Roll when the CA flashes and , st. RH when they land , repeat DP cc.
Mash on cr. strong when the CA flashes, st. RH…repeat DP’s(Note: u have to have the strongs hit during the CA startup animation, thats why I said to mash on it, the timing is strict.)
do st. fierce when the CA flashes, both the fierce and CA whiff each other. Then u continue the DP right after. But this also brings up another point. This enables ur opponent 3 choices.
1)get Guard crushed
2)Try to hit u and CA all dayand waste meter
3)Take the DP cc
#2 makes ur opponent waste meter making Chun more vulnerable if she loses her lvls.
Cancel the DP into DP+rh…this will hop you over Bison,cancel the hop immediately to land directly behind him and st. RH…continue cc.
This setup is a little different.
Do Far st. Rh(like tip of shoe far) walk forward, repeat until they counter attack. The counter attack won’t reach you and u can do an AA cc on Vega.
Same Yamazaki setup. RH hurricane goes over the sticks.
This was the only setup i could find.
Fireball super when the CA flashes. Other than that Zangiefs CA is solid.
far Cr. RH, RH hurricane…repeat.
What happens is if your opponent counters u on the first hit, the RH hurricane goes through. If they counter the cr. Rh the Koryuken whiffs. They have to CA on the 2nd hit of the hurricane.
Roll through the CA, when u recover immediately do a reversed jab dp…continue AA cc.
Hondas setup is really weird. It comes out really fast and recovers really fast.
Fierce DP, roll when CA flashes…repeat process.
This gives your opponent the same choices as the Chun choices listed above.
Oh, any opinions are welcome etc…u get the idea.
BTW…I’ll list the SNK characters setups tomorrow.