Hi all !
I am Leon Kamel, I’m currently working in a little indie developer team.
We began last year the development of a new versus fighting game which is inspired of street fighter series, we use to play USF4.
We have for now a playable demo with the game play basics. The background is also designed but we focused on game play.
We tried to give the game a martial art cinematographic aspect, make it more accessible than SF4 but nonetheless technical.
We kept the key notions of SF4 while introducing new concepts.
These new concepts could compromise the base of the mechanics, so in order not to go in wrong direction, we would like to know your opinion.
So heare are the questions :
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What do you dislike most in usf4 in its game play ?
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Among all the games you played, which technic (parry, just defend, focus, dodge, feint… ) would you like to see again ?
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What do you think about full gard ? (high and low guard).
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In which condition could you consider the guard with one button ?
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What would you think about a smahsh bros like with the game play of SF4 ?
thanks for reading and taking time to answer my questions.
If you have other questions or would like to join us, don’t hesitate !