Official SSF4:AE Developer’s Blog Changes
**[list]Ryu gets s.MP special cancelable, I assume it’s the far version. Would be kind of hell in footsie range if it’s going to be able to tag Bison like Ken’s s.MP against scissor kicks outside crouching normal ranges.
s.HK with more frame advantage makes it a little more dangerous to respond to Ryu’s offense up close.
Less active frames on c.MK would make footsies against Ryu slightly easier for Bison.
Runaway tatsu is just about gone. Pinning Ryu down ftw.
**[list][*]U2 hit box buff.lol
**[list]far s.LP whiffing on croucher is pretty huge for Bison against Balrog.
Headbutts even more easier to punish with Ultra 1 on block/whiff.
**[list]Cannon spike (DP) easier to punish
Regular cannon strikes cannot be instant off ground except EX version. I guess this makes non-meter cammy easier to handle and defend against.
[*]Cammy rush down should still be just as dangerous since her normals are getting buffed big time.
**[list][*]footsie range buffs for Guy, c.LK faster, s.MP hitbox buff, probably to work as a better poke and hit confirm into combos and mix ups.
**[list]More frame advantage for some of his normals, fighting Feilong up in footsie range is going to be tricky.
HK CW no more invincibility, so slightly easier to stuff Feilong in general.
**[list]Even better poking against Bison with c.MK.
Cosmic heel nerf on block, easier to punish.
U2 getting more start up, so no more free anti-airing haha. Safe jumps all day.
Potential huge combos from Vega if you get caught by ex-roll.
**[list]Some normal buffs for him, better footsie against Bison (as if he needed it :x)
LP shoryuken easier to punish on whiff/block
[*]EX-tatsu no longer overheading so Down-back to your heart’s content!
**[list]EX-Messiah does less damage now
U2 no longer gives full hits against anti-airs, so not that unsafe tossing out Devil’s Reverse against a Rufus using U2.
**[list]Ton of good buffs for Juri. Faster walk speed, hitbox improvements (no specification)
Easier combo ability
**[list]Small nerfs to her normals; c.HK stun reduction, s.MP damage reduction
Easier to hit her focus attack
[*]DF+LK nerf, perhaps easier jump ins for Bison but he’s still a floater.
**[list]More recovery on his specials, so easier for Bison to punish when they whiff.
he gets a chain cancelable c.LP
**[list][*]Overall buff to some of her normals, giving it more canceling into specials
**[list]c.LK buff, slightly better footsie for Cody
Knife easier to pick up but I don’t think too many cody will be looking to shank Bison whie having other things to think about.
**[list]Harder to use LP headbutt as antiair. Hopefully maybe EX version too? :x crosses fingers
U2 hcb,hcb; range increase and 2f faster
[*]Overall damage reduction. No more b.s. counter hits taking off so much.
**[list]Normals improved, Gouken should be a lot more threatening up close. His fireballs are already really good at frame trapping on block.
Lot of other special buffs, hard to gauge how the match up will change up.
**[list][*]U2 no more invincibility or lowered or halved. No more free pass out on her wakeup. Rush that pussy downnnnnnn
**[list]Slight buffs to her normals, a little more frame trap options for her.
Kunai damage decrease
**[list]Small nerf to f+MP
Rolling attack nerf on range and recovery. Blankas going to need to be more careful in using them, very likely still easy Knee Press punish on block. I hope both Knee Press hits on all versions on block :x
[*]EX-electricity faster startup, easy reversals inc
**[list]c.HP nerfed, might be a little harder for him to anti-air, but Bison still too floaty
lower tornado throw damage always a plus.
Marsaille roll no more hit invincible at the end, so should be easier to poke Abel out even if he cancels it off a normal and you block the first hit.
Both his ultra’s losing 10% damage, so maybe like 30-50 at most. Still good. Breathless losing armor on dash portion, and longer recovery time if they cancel it.
**[list]Gets target/chain combos.
Small buffs to normals so perhaps he’ll be a little more formidable up close.
**[list]good normal buffs, more kara-ability. C.HK more effective at anti-airing
EX-Tsugiri/Axe kick can be “TK” like Cammy’s offground EX-Divekick
EX-hayate is now armor break and faster startup, regular ones still focusable.
Getting 1000 stamina.
Announced for next week’s blog! 11-28-2010?
**[list][*]Tiger Uppercut damage nerfed.
**[list]EX-Ducking is faster.
EX-Short swing blow is faster when it reels in.
**[list]EX-Green Hand is +1f on hit and doesn’t knock down anymore. This is very bad for Bison.
Ultra 2 is maneuverable in air like Bison U2.
[*]Quick lariat (KKK) sucks characters in a little bit.
Remaining characters for 12-5-2010 & 12-12-2010 (NOT IN ANY PARTICULAR ORDER)
**[list][*]Wake up time changed, probably normalized to about the same range as everybody else in the game. So cross up Psycho Crushers are a go!
**[list]4f Air throw, nerfed from 3f. Slight buff for this match up.
Lowered Sonic Hurricane damage.
[list]Standing roundhouse hits for 110 base and 80 on the tip. Trades with this from jumping in should be against Bison’s favor.
Knee Press Nightmare full projectile immune. So I guess this beats out EX-Psycho Crusher from all points since EX-Psycho Crusher is actually a huge torpedo of awesomeness?
**[list]800 stamina 900 stun.
No more stretch arm strong Seth. This match up is going to be recycled.
**[list]Ultra 2 will hit crouchers.
MP Shoryuken invincibility frames increased.
Loktest Updates – UNOFFICIAL Bison Changes
[list][*]U2 now charge motion, “way more recovery”; B, F, B, F + PPP
Loketest Updates – UNOFFICIAL
[list]Blocked Blanka rolling attack distance HALVED; probably on fierce ball. s.HK after every blocked ball? Why did they even do this… doesn’t make any fucking sense for Blanka.
Zangief’s EX-Banishing Flat does NOT knock down anymore on hit. Apparently in vanilla SF4 loketests, EX didn’t knockdown but left a 50/50 guess and Gief’s would SPD/Ultra.
Juri can now combo into fireballs ala Shoto c.MK xx Hadouken
Ryu & Akuma cannot “tiger knee” air Hurricane Kicks to escape; instead they stay in place ala air EX-Hurricane Kick? This means more risk taking on Ryu and Akuma’s part. Dragon punch out, tick throw out, teleport out (time for Akuma to eat some link combos, slide into mix up and baits). Like really pinning and cornering shotos now a reality. Yes!
Hakan got a shit ton of changes/buffs. Seems leaving him untouched will yield a very dangerous and oil stacking Hakan… this will make for a very aggressive army of Hakan’s coming in.
Seth’s jumping fierce possibly removed/halved. This is very very huge for Bison.
Guile’s damage seemingly decreased and sonic boom doesn’t build much or any stock meter? Possible prolonging this match up for Bison, still see no improvement now.
Honda ochio Ultra now HCB,HCB like Guy’s grab Ultra, more dangerous up close now but apparently damage got toned down. I assume his counter hit EX-headbutts are gonna be less severe. Running Honda out of meter for less HP is a good thing for Bison.
Cammy has no more instant-Dive kicks from the ground. There goes the facial dive kick granting her +13f on block.
Makoto EX-Hayate now armor breaks. I’m okay with this, as I have been focosing Makoto’s online and I think it’s kinda unfair too since her offense is weird.
Dudley has EX-Ducking now, looks like good way to get in on other characters better not so much on Bison. but his j.HK people’s elbow knocks down on air to air. This might end up trading and knocking down ala Cody nj.HP and Juri j.HP.
Ken Ex-tatsu low blockable? I think this means the air one? Not sure. Jab SRK more punishable seemingly for recovery increase and LP SRK anti-air can follow up by EX-Hadou like Ryu.
Little less stun from Chun’s sweeps? Or across the board? Interesting change.
Sagat apparently getting back his vanilla s.LK back (single hit), and LK Tiger Knee. Possible return of vanilla tiger knee traps bullshit?
Sagat Tiger shot gets more recovery. Refer to my post further down this page to see how punishable and likely it is for fireballs to get hit by Psycho Punisher. If it is along the realm of Ryu/Akuma fireball, I’m pretty happy with this.
Sagat Tiger uppercut damage in crease. It was 180 in vanilla for HP TU, right now it’s like 100, 160 with scar. I don’t see them bumping it back up to 160 base, probably should expect 120-140 base for HP TU.
Rose’s Ultra 2 losing invincibility. No free pressure out of the blue, but possibly able to trade and break one or both orbs on contact if she loses invincibility frames on startup.
Adon’s wake up time changed, Not sure if this will be slower/normalized or quicker. Currently he can’t be hit by LK Knee Press knockdown into HP Psycho Crusher crossup, all of them hit Adon from the front, which means gets up a lot quicker than everybody else.
El Fuerte Ultra 2 nerfed. Probably the damage. Way to go, keep a life lead above 50% over El Fuerte or risk losing it all in an instant.
T.hawk gets Ex-Condor dive on back jumps, so no more free roundhouses when he has meter.
Gouken LP Rush Punsh no longer advances forward. Looks like more anti air options. The hit box is good.
Guy’s slides buffed. db+HK? or Command dash slide?
Balrog/Boxer’s Dirty bull now HCB,HCB motions, easier to do. I still think it’s ass and Ultra 1 all the way.
Cody gets faster walk speed, EX-Bingo range gets reduced? Hmm.
Guy U2 distance perhaps increased. Might be able to grab pokes? Or punish Bison’s frame disadvantage with more ease.
Feilong can cancel c.MK into Rekka. Looks like he’ll have better chip damage and pressure faster.
[*]More to come…