So some of the confirmed changes in the SDCC build of UMvC3 are related to the nerfing of certain assists. Some of the notable ones are the removal of invincibity from Tron’s Gustaff Fire, the removal of knockdown from Akuma’s Tatsu/Super Skrull’s Tenderizer/Sentinel’s Rocket Punch, as well as rumoured tweaks to Haggar’s Larriat. What do you lot think about this? Do you really think it’s a problem to have powerful assists? Because from the way it looks, Capcom seem to think so. I remember back when MvC3 was coming out finding out about how poor anti air assists were and wondering what the hell I was going to to against pressure; well after the removal of certain useful assists in UMvC3, I’m still wondering.
Do we even use anti air assists in MvC3? Ever? Because I might be the only one but, I don’t think I ever remember someone using one in a practical and effective manner besides maybe Jam Session. In MvC2 they were used to get the opponent off you thanks to their high invincibility and quick start up time, something assists like Tron, Haggar and Akuma are currently famous for. But now they’re being nerfed, what’s going to happen? Are we going to use assists at all outside of combos or blockstrings? Because any sort of interesting properties assists used to have (even back from the old days like MvC, Akuma is similar to the likes of Colossus assist)) are slowly but surely going away, some for obvious reasons (Akuma/Tron), some for not so obvious ones (Super Skrull/Sentinel).
To me at least, the whole idea of an assist is that it’s supposed to be useful, it’s supposed to assist you in situations which you need to be assisted. Extending combos isn’t the only thing they are useful for. Personally I think projectile assists are the most powerful assists in the game, perhaps too powerful with so many teleport style characters (Wolverine/Wesker/Zero/Dormammu/Deadpool*/Phoenix/Dante/Strider etc) to create mixups with. Removing (or nerfing) properties like invincibility does nothing but make the game more projectile heavy.
I don’t know what aproach Capcom are going for with UMvC3 so I just have to wait and see, but I don’t like the idea of a game where everything is fair for unnecessary reasons… It doesn’t knock down, it gets beat out, it’s too slow, they flip straight away… Ughh. What’s the point? Assists need to be useful! Even with the current state of MvC3, assists like Tron’s Gustaff Fire or Haggar’s Larriat don’t overpower other forces in the game, they sit at a comfortable level with the rest of the top and are actually useful tools against problematic characters. In UMvC3 this isn’t going to change, there’s still going to be powerful characters and people are still going to need these tools. What’s going to happen when Strider is locking you down with Ouroboros or when Phoenix is standing there mashing A? I don’t know.
Thoughts? Just post anything related to the use of assists I guess, should they be more powerful? Less powerful? More varied in uses?