Practising clean inputs for Street Fighter


#1

So I’m not a complete newbie, can do plinks and double taps, hit most 1-frame combos regularly in USFIV. However my inputs have never been completely clean. For example, my dp facing to the right often has an extra DF input in it in after the initial F input.

I sometimes practice my least clean inputs, and these would be dash left (sometimes miss it or do it too late, especially if dashing left twice in a row), right dp, and right super (specifically cancelling off crouching lights). Lately I started doing these inputs daily until I can hit them 50 times in a row. I also practice them on my stronger side, as well as hadouken motions.

So it’s like this:
hadouken, crouch light into hadouken, stand light into hadouken, walk into hadouken, dash into hadouken
shoryuken, crouch light into, stand light into, walk into, dash into
super, crouch light into, stand light into, walk into, dash into, buffered into
dash, double dash, double tap up
practice only inputting directional commands at the right time (e.g. not holding down during a jump-in in order to hit a crouching move once I’ve landed)

And each of these until I can hit them 50 times in a row. It’s boring, but it seems to be working a little bit. It’s silly that it’s been 3 years of stick use and I sometimes still miss a hadouken because I hit punch too early, and even though modern games have leniency, I’d rather clean up my inputs. I still also miss over half of my supers facing right in 3rd Strike, whether raw or buffered into. I’m also thinking of adding charge (including buffering and partitioning), 360, HCB, HCF from DB, Chun’s super, and kara cancels. Some of these depend on whether they appear in SFV or not, and whether I intend to play other games or not. Once I add those though, is there anything else? Are there some other crucial and useful inputs I ought to practice? Also, is my regimen effective?


#2

I would say to play Blazblue or KoF. From what I can tell they are very unforgiving when it comes to inputs. There aren’t shortcuts like in SF4 so if your input isn’t just right then the move won’t come out.

SF5 won’t have shortcuts so now’s a good time to practice dexterity.

I’ve been playing fighters competitively since '05 and I still sometimes hit punch too early on my hadoken and shoryuken motions. It didn’t matter in SF4 but it’s kicking my butt in Blazblue


#3

Thanks for the suggestions but unfortunately I have nobody to play against in those games so the benefit to playing a game, which would be cleaning up my inputs under stress, wouldn’t be there for me. That’s why I’m just grinding out reps in training mode.

Can I get a source on this? I only played beta 2, but I’m certain I was using input shortcuts.


#4

Yes I didn’t feel the moves were harder to make in SF5 either.


#5

SFV still has shortcuts, though the super shortcut is gone, it needs to be 2 clean quarter circle inputs.
I suggest practicing a bit of KOF if you want to improve your execution. KOF is more about joystick movements than well timed button presses, though it does have some of those as well.