Problem canceling into special moves


#1

OK, I was in practice mode trying out combos with Ken and I couldn’t combo into his super kick combo to save my life. The combo I attempted was:

s. HK xx super kick combo

I only did it once, the other times he did a hurricane kick or his leaping overhead kick. I soon discovered that he would do those moves WITHOUT me hitting the kick button for the combo! I encountered a similar problem with a d. MK into a horizontal roll with Blanka. He was doing the leaping roll without me hitting another button.

What’s up with that? I’m playing the GC game (don’t hate, it’s all I have :frowning: ), but I’ve had the problem on several different versions.


#2

That’s called “negative edge.” The game allows specials and supers to be initiated after you do the motion and release the appropriate button. What’s happening is this: with Ken, you are pressing standing roundhouse, doing the motion (QCBx2), and releasing the button somewhere within the joystick motion. The directional inputs for a hurricane kick and the overhead are included in the super motion. To prevent this, you can try holding roundhouse, then pressing a different kick button for the super, or simply releasing roundhouse after you complete the motion.