Akuma’s dive kick is crucial to his game and I’ve been trying to master the spacing required to successfuly combo off of a connected dive kick. Obviously different ranges of demon flips at certain distances are required to be successful but my question is, what is a good way to avoid being thrown right after a dive kick?
Sometimes when I do a standard jump into a dive kick using mk, the hit connects too high and two things can happen.
- They block, which almost always results in me getting thrown.
- I hit them and they recover from the hit just to throw me. So I have to throw to tech their throw.
Other than executing a tatsu after the dive kick, is there anything else I can do to effectively deal with the throw? Is demon flipping a viable option?
p.s. We play on PS2 so yes…I get thrown out of the chop…grrrrr