Okay I know this is like the 530th thread concerning Ryu’s least popular Super Art. But I’ve been messing around at the arcades lately with the Denjin and got some lovely results, just thought I’d share.
I’m not a big fan of Ryu. But SA3 is a very viable choice of SA. I may not be able to prove it because of my limited skills, but I’ll list some ways to land the Denjin in a realistic fashion.
-My favorite way is canceling an SRK into the denjin and release it when he wakes up. It’s probably the only realistic way to have enough time to mesh out a 5 hit denjin.
-Throwing a denjin after a connected hadouken. Rather or not you want to spend the whole guage bar for the little damage is debatable. I do it only when it’s enough to dizzy. I try to mesh out another hit too, sometimes.
-Half-screen jab.hadouken xx 2-3 hits denjin upon opponent’s waking-up is a more popular way of doing it. It works from time to time for me, not dependable though IMO.
-blocked cr.forward > blocked hadouken xx denjin. Hold the denjin a little to throw his parry timing off. I rarely do this, because if he decided to jump out of the blocked hadouken I’d be taking a faceful.
Frankie almost always denjin upon wake-ups, especially against the wall. That is the safest way to dish out stun damage. You can always throw the trip in to mess up his parries =P
I know this is cookie-cutter stuff for most people, but when put to use it looks impressive. I was inspired by a Denjin-Ryu around my place after he dizzied the most feared Dudley in town with his SRK>5 hits Denjin of doom.
Maybe I’m just tired of fighting all the SA3 Kens and Akumas around my place. If I see someone picking Denjin I’d get a few more tokens just for the sake of playing against something new.
Just my two cents, not trying to sound like a know-all