I figure this is the thread that will get the most response regarding the subject of Psylocke. She’s often regarded as an assist-only character, especially on the popular team of MSP, but she’s made enough comebacks in tournaments for people to pay viable respect to her as a character in her own right.
This discussion thread will talk about the fairly common situation of having Psylocke in at endgame.
First thing to know is that the likeliest situation here is AAA vs. AAA. Psylocke vs. Commando is pretty easy because she gets in on Commando very easily (needing to watch for corridor of course). Psylocke vs. Cyke is trickier if the Cyke player knows what he’s doing. You’re forced to trick Cyclops into doing something that you can hit in that case.
Sometimes though things might go wrong and Psylocke might have to take on a top tier or a two-character team on her own. Some might consider all to be lost in that case, but the game is certainly far from over.
A trick she has that I don’t see a lot of people using is short psi-blade. This move comes out quickly and is fairly safe if blocked.
Psylocke vs. Sentinel happens a bit too. If you can isolate Sentinel from his assist and get close to him, you have a good chance. Her jump fierce and roundhouse have great priority and lead to the infinite, and she can take on a Sentinel that begins to fly beneath her with sj.short (good since it sticks up so high).
Anyone else have thoughts on the endgame?