I have two main things that I need addressed on how to deal with.
#1 is the Akuma overhead air-throw thingy. Why can I not seem to deal with this? If an Akuma is mixing up, say doing dive kicks then busts this little baby out, if I KNOW he is going for the throw, what, if anything, can I do to punish it?
#2 Yun and Yang dive kicks. If I jump up ‘with’ him ALA how Chun get’s around the divekicks (her jump straight up HK), nothing seems to work outside of The Claw lp (MP doesn’t work, MK too slow, HP too slow, HK too slow, Lk not sure probably same as Lp…)