Q vs Akuma
Well, all I ever played was versus Akuma scrubs, but, here’s my insight.
I notice that Akuma scrubs always runs away at the start of the match, so you can easily get Tauntx3 right there. Akuma’s throwing fireballs? Taunt that shit down.
As usual, Forward is a decent poke on the ground, and j.Jab seems to annoy an Akuma player, unless maybe Akuma starts throwing air fireballs? I’m not sure about other normals, so I’m sure that someone could fill this in.
I’m not sure about countering a blocked hurricane kick, but kara throw always gets them. I vaguely recall that you can close Forward xx whatever after blocking HK. I dunno? Confirm that, please.
I’ve been wondering how would a good Akuma player starts doing that HK reset crap, what would Q do? Yikes… Are Fierce Hand Slappy or EX Slappy move would beat out any of their jumping attempt after being resetted? I’d imagine back+strong would lose badly in that situation. I’d imagine a well-placed parry would easily beat out that situation, but it’s quite risky, since Akuma can mix up a lot after HK reset. Although if you DO get a parry, capitalize your punishment on Akuma!
What if Akuma decides to dash in after HK reset? I think that part would be tricky for Q player. Maybe I could do SAI right there if I see Akuma doing cr.short cr.jab cr. short stuff, or maybe try to throw me? I would know that I would be screwed if Akuma dashes in with full meter. Unless if I already tauntedx3 then RD from Akuma would look like a joke =)
I’m always afraid to try C&DB on Akuma since he seems so fast for that, and Akuma can easily punish Q heavily if Q misses. So what kind of situation that I should do C&DB on him? I’m thinking of j.Jab -> C&DB but that’s kinda obvious. Hmm, shrugs
Please state your opinions on my opinion and we will make a strong Q team!