i’m wondering what different approaches Q should use the most at the wakeup game to do the greatest level of damage for the smallest amount of risk.
right now my wakeup game consists mainly of:
- s.JP xx RK.CnDB
- s.FK xx JP.slappy
- stand at RK.CnDB distance, RK.CnDB
- stand at RK.CnDB distance, JP.slappy
- parry low, throw
am i missing much? those are just the ones that seemed pretty safe for me given the damage payoffs.