Depends on your training then. If it’s still difficult to develop an on the go style, then it certainly broadens your horizons, SA 1 that is, because you can keep close and create a significant gap between you and your enemy within the means of your regular meta. As opposed to SA2 where staying in the mix means putting yourself at a great risk for a longer period of time, the risk of which is increasing at a rate defined by the overlap in their exposure to your “rhythm” or “style”. The longer you stay in the mix, the more they get used to makoto’s stop and go game and the greater the chance of you getting knocked down and thrown into some bad oki or in some preferred zones for characters like Ken.
Still, SA2 has more meter. That used to mean a lot more before. 2 EX attacks, used properly or in conjuction with one another tend to provide a lot more damage a hayate combo into SA1. But players are indeed getting better, so landing those is becoming a lot more difficult.