I’ve been watching videos and looking through some replays for Street Fighter V, and there is something I noticed recently that is a bit strange to me. And it is this: whenever a “Counter Hit” is scored, I never actually see the animation of the receiving player start up.
My understanding is that a “Counter Hit” will be registered if Player A’s attack connects during the startup frames of Player B’s move. To me, that seems like I should actually see the first few frames of startup ( Player B winding up their arm/leg ) animating before they get interrupted by the hit. But what I see visually is, it looks like Player B just sat there, and then all the sudden got slammed by a huge hit and “Counter Hit” pops up on the screen.
I have tried scrubbing back and forth on the timeline to see if I am just missing the animation, but that’s always how it looks to me. Am I just blind, or do they do something funky to the animation states in a Counter Hit scenario?